GOLD: fairman (LHDD)
SILVER: perkouv (AFOS)
BRONZE: MestreLion (CoPACKabana)
4th: Edgron (VDLL)
 
   
   
   
 m=0
Moderator: Tournament Directors
 
   
   
   
 
 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Lindax
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		Lindax wrote:Cycling Track: How does it work if 4 players tie for the lead in a group?
Lx

 Mad777
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		Mad777 wrote:Lindax wrote:Cycling Track: How does it work if 4 players tie for the lead in a group?
Lx
All tied players will face off into a game using random map and using same settings that was into that round.

 Lindax
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 Trevor33
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		trevor33 wrote:Any medal table updated yet?

 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Mad777
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 Swifte
				Swifte
			



























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		Swifte wrote:the round limit rule is obnoxious and needs to go away next time. can't think of anything worse than playing an extra 30 rounds of some of these.

 Dukasaur
				Dukasaur
			





























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		Dukasaur wrote:Swifte wrote:the round limit rule is obnoxious and needs to go away next time. can't think of anything worse than playing an extra 30 rounds of some of these.
What really needs to go away is the use of No Spoils in multiplayer games on ordinary maps. That's just a guarantee of a long, boring stacking game. No spoils multiplayer is okay on some bonus-heavy maps where it's worth fighting for the bonuses, but on ordinary maps with just regular bonuses stacking beats fighting most of the time, so people just stack.
I understand the motivation of the round-limit rule. It wouldn't be too bad without the No Spoils. In fact, maybe any replayed games should just automatically become escalating.

 Mad777
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 Mad777
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