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Moderator: Community Team

 MagnusGreeol
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 dakky21
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 benga
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		MagnusGreeol wrote:- Ways of bringing CC to life -
- Make the homepage have planes wizzing around with sound, old WW 1-2 planes, fighter jets scrambling, gun fire, sidewinders exploding, a manauge of scenes from war dating back in time, Romans Advancing, catapults launching, horse back Calvary charging, and many more scenarios about war live on homepage.
- Make Fog wars real Fog hovering around territories, so the map that is Fog to players isn't just question marks, its real grayish Fog floating around, and only after one takes visible tert does the fog drift away to reveal next visible locations. For example on Classic, the only thing a player would see clearly is the blue ocean waters ( Which also looks to be in motion, We will get to that) and what terts they occupy and adj., the rest of the map on land is drifting thick fog.
- All maps with water can have slight waving going on and whitewash on coastal land
- Sunny maps have a slight glow about them and and bands of translucent clouds float by, but not impairing vision.
- Attacking sound, when one clicks attack on a tert, the sound of an artillery shell goes off, or in plane attacks the sound of missles firing, and so on, ideas are endless.
 
   
   
 
 Dukasaur
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 iAmCaffeine
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		Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.

 WingCmdr Ginkapo
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		benga wrote:I don't want any crying kids around here.


 TheForgivenOne
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		WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.


 iAmCaffeine
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		iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.

 Dukasaur
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		Dukasaur wrote:iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
I don't know. Any game with good graphics and sound effects that I've ever played has had at least 30 names in the credits. If you see 1 year as being pretty much the minimum development time and $60K as being the base salary for any kind of professional, that mean 1.8 million in salaries alone. Double that for other costs and you've over 3 million.


 iAmCaffeine
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		iAmCaffeine wrote:Dukasaur wrote:iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
I don't know. Any game with good graphics and sound effects that I've ever played has had at least 30 names in the credits. If you see 1 year as being pretty much the minimum development time and $60K as being the base salary for any kind of professional, that mean 1.8 million in salaries alone. Double that for other costs and you've over 3 million.
I don't think you can compare Halo to online risk.
 
 
 Dukasaur
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 iAmCaffeine
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		iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.

 MagnusGreeol
				MagnusGreeol
			























 
			MagnusGreeol wrote:iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
_ I had said the opening page to CC could have scenes from battles across time, and the fog and water makes no sound, just visually more appealing, and Caff., why would it scare away adult fan base, most of the grown ups here act like children anyway, so having cool special effects here in CC would drive adults away?? Makes no sense, unless you don't want it for spite?
\MGM/


 iAmCaffeine
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		iAmCaffeine wrote:MagnusGreeol wrote:iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
_ I had said the opening page to CC could have scenes from battles across time, and the fog and water makes no sound, just visually more appealing, and Caff., why would it scare away adult fan base, most of the grown ups here act like children anyway, so having cool special effects here in CC would drive adults away?? Makes no sense, unless you don't want it for spite?
\MGM/
Spite? Really? I have no issue with you, but I'm used to people assuming the worst so feel free to continue.
Animations, sound effects and other annoying features are what would attract teenagers to the site. That is, of course, just my opinion. PM some people and start a poll.

 MagnusGreeol
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 iAmCaffeine
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