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Moderator: Cartographers
















		lanceeee wrote:The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.
In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.
http://www.conquerclub.com/game.php?game=14476691


































		














		jak111 wrote:Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.
I think I broke the map with this set-up.


































		
























		












		













		


























		

























		












		Vlasov wrote:What's going on with this map? Is it stuck in Beta?





















		sergioms1 wrote:Hi dhallmeyer...
I hope 2015 has started well for you and your family.
I have a request.
My opponent and I would like to cancel a game. ( see subject )
We both agree that the game cannot be won with the present settings.
Who can do that for us ?
Much appreciated.
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		Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.






























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		Keefie wrote:Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.
They can't get past the bridge. It's a stalemate.


































		


























		





























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		Donelladan wrote:The bridge are one of the only interesting part of the map. You remove that the map is only a race to the center. Can't be removed. I prefer my solution, force round limit on the map.






























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