Dukasaur wrote:[In B4 merge, as the saying goes.]
Great success. Merged.
m=0
Moderator: Community Team
Dukasaur wrote:[In B4 merge, as the saying goes.]

 Metsfanmax
				Metsfanmax
			























 
		
 PapaGeek
				PapaGeek
			

















 
			 Kaskavel
				Kaskavel
			
























 5
5 4
4 4
4 
		Kaskavel wrote:Has been suggested before under something like "unlimited adjacent". It is a logical suggestion and a natural evolution of the current settings. I ignore the reasons it has not been accepted.

 PapaGeek
				PapaGeek
			

















 
			PapaGeek wrote:And a note to the current and retired admins, the programming has already been done for trench. Once you advance an army in a trench game, that region is flagged in such a way to say you can’t advance “from” there again. Since the programming has already been done for the attack mode, just duplicate it for the reinforcement mode, same logic!

 Metsfanmax
				Metsfanmax
			























 
		Metsfanmax wrote:PapaGeek wrote:And a note to the current and retired admins, the programming has already been done for trench. Once you advance an army in a trench game, that region is flagged in such a way to say you can’t advance “from” there again. Since the programming has already been done for the attack mode, just duplicate it for the reinforcement mode, same logic!
It is more complicated than that. What if you have troops that were already on the target destination that you want to move? We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.

 Dukasaur
				Dukasaur
			





























 3
3




 2
2

 
		Dukasaur wrote:Metsfanmax wrote:PapaGeek wrote:And a note to the current and retired admins, the programming has already been done for trench. Once you advance an army in a trench game, that region is flagged in such a way to say you can’t advance “from” there again. Since the programming has already been done for the attack mode, just duplicate it for the reinforcement mode, same logic!
It is more complicated than that. What if you have troops that were already on the target destination that you want to move? We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
When a territory is transferred into, it is flagged and cannot be transferred out of on that turn. If there are any troops in it prior to that transfer, they are locked in, but if the player thinks ahead and wants to use those troops, he can transfer them out before transferring any in.
We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.

 Metsfanmax
				Metsfanmax
			























 
		
 BigBallinStalin
				BigBallinStalin
			
















 
			Metsfanmax wrote:It is more complicated than that. What if you have troops that were already on the target destination that you want to move? We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
Dukasaur wrote:When a territory is transferred into, it is flagged and cannot be transferred out of on that turn. If there are any troops in it prior to that transfer, they are locked in, but if the player thinks ahead and wants to use those troops, he can transfer them out before transferring any in.
Metsfanmax wrote:Besides, imagine playing a speed or freestyle game with these settings and trying to mentally keep track of which order you need to reinforce in with 9 seconds left on the clock.

 PapaGeek
				PapaGeek
			

















 
			Metsfanmax wrote:Dukasaur wrote:Metsfanmax wrote:PapaGeek wrote:And a note to the current and retired admins, the programming has already been done for trench. Once you advance an army in a trench game, that region is flagged in such a way to say you can’t advance “from” there again. Since the programming has already been done for the attack mode, just duplicate it for the reinforcement mode, same logic!
It is more complicated than that. What if you have troops that were already on the target destination that you want to move? We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
When a territory is transferred into, it is flagged and cannot be transferred out of on that turn. If there are any troops in it prior to that transfer, they are locked in, but if the player thinks ahead and wants to use those troops, he can transfer them out before transferring any in.
Yes, that was anticipated by my commentWe don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
Besides, imagine playing a speed or freestyle game with these settings and trying to mentally keep track of which order you need to reinforce in with 9 seconds left on the clock.
 Kaskavel
				Kaskavel
			
























 5
5 4
4 4
4 
		Kaskavel wrote:Metsfanmax wrote:Dukasaur wrote:Metsfanmax wrote:It is more complicated than that. What if you have troops that were already on the target destination that you want to move? We don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
When a territory is transferred into, it is flagged and cannot be transferred out of on that turn. If there are any troops in it prior to that transfer, they are locked in, but if the player thinks ahead and wants to use those troops, he can transfer them out before transferring any in.
Yes, that was anticipated by my commentWe don't want to count on the user to have to know that they need to move the ones already there before they can reinforce to there.
Besides, imagine playing a speed or freestyle game with these settings and trying to mentally keep track of which order you need to reinforce in with 9 seconds left on the clock.
I do not think you understood each other, and it would not work like that anyway. If a region has 3 troops and you reinforce there 5 more troops, then the game will allow you to reinforce only 2 troops from there, the "old ones"

 Dukasaur
				Dukasaur
			





























 3
3




 2
2

 
		
 PapaGeek
				PapaGeek
			

















 
			PapaGeek wrote:The technical method used to implement something like this would be up to the admins and developers. As a computer geek, like my name says, I know there are multiple ways it could be done. Not knowing the code, it is not possible to say which would be easier and more trouble free to implement.
The main purpose of the suggestion was to implement a reinforcement option that parallels the concept of trench warfare.
Stephan Wayne wrote:Every day is Fool's Day on CC.

 JamesKer1
				JamesKer1
			




















 
		
 PapaGeek
				PapaGeek
			

















 
			
 Dukasaur
				Dukasaur
			





























 3
3




 2
2

 
		Users browsing this forum: No registered users