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Moderator: Cartographers
 GoranZ
				GoranZ
			




















 
		 random21
				random21
			






















 
		 ManBungalow
				ManBungalow
			






















 
		ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.

 DiM
				DiM
			















 
		DiM wrote:ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.
not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.
 ManBungalow
				ManBungalow
			






















 
		 random21
				random21
			






















 
		random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.
making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.
just make a whole new map.
we can have kc2, no changes to current ongoing games. and then make new map, kc2.2
wall off kc2 original, so that no new games cant created... new games must use kc2.2
when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.


 Gilligan
				Gilligan
			
































 
		 random21
				random21
			






















 
		random21 wrote:ok, so then dont delete, and have two kc2, with and without a fix?
or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.
just the formalities of going about doing so


 Gilligan
				Gilligan
			
































 
		

 MrBenn
				MrBenn
			


















 
		MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.


 Gilligan
				Gilligan
			
































 
		Gilligan wrote:MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.
I believe so...though it would offer unique defeats for the beta medal.


 MrBenn
				MrBenn
			


















 
		
 GoranZ
				GoranZ
			




















 
		 )  HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.
 )  HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.  Kabanellas
				Kabanellas
			

















 
		Gilligan wrote:random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.
making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.
just make a whole new map.
we can have kc2, no changes to current ongoing games. and then make new map, kc2.2
wall off kc2 original, so that no new games cant created... new games must use kc2.2
when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.
I don't think this is an option, as maps cannot be deleted.

 Seulessliathan
				Seulessliathan
			




















 
		Kabanellas wrote:Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.

 GoranZ
				GoranZ
			




















 
		 GoranZ
				GoranZ
			




















 
		GoranZ wrote:Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.



 Doc_Brown
				Doc_Brown
			




















 
		 Fuchsia tude
				Fuchsia tude
			














 
		Fuchsia tude wrote:A couple of questions about the legend... there's no real visual indicator of which castle corresponds with which noble, is there? I see the castles are each named with a prominent letter, but that letter doesn't actually appear on the map above each noble.
Also, it says the college of cardinals can bombard "any court member", but the word "court" doesn't appear anywhere else outside of the title. Does that mean the college can bombard only counsellors, or are all nobles also potential targets?

 Donelladan
				Donelladan
			





























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		Donelladan wrote:Fuchsia tude wrote:A couple of questions about the legend... there's no real visual indicator of which castle corresponds with which noble, is there? I see the castles are each named with a prominent letter, but that letter doesn't actually appear on the map above each noble.
Also, it says the college of cardinals can bombard "any court member", but the word "court" doesn't appear anywhere else outside of the title. Does that mean the college can bombard only counsellors, or are all nobles also potential targets?
To the 2nd question, the college of cardinals. bombard all counsellors and all nobles.
To the 1st question, the initial of each noble corresponds to its castle.
Aldudenie Noble -> HA Castle
Beoren Noble -> HB Castle
Cirth Noble -> HC castle
Doriath Noble -> HD castle
etc.
you can see the name of the noble when you hover over the territory.
Otherwise I never really needed to check that. You can see clearly with which nobles/castles you start, and once your take someone else castle, you can select the noble to attack, so no real need to know beforehand which noble is connected to which castle.
 Fuchsia tude
				Fuchsia tude
			














 
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