m=0
Moderator: Community Team

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.
I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.


 rdsrds2120
				rdsrds2120
			






















 
		rdsrds2120 wrote:-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.
I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.
Many hands make light work -- we have a good turnout so far, it seems. If you end up joining and find yourself too busy, don't worry about it.
BMO


 -=- Tanarri -=-
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 TheForgivenOne
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 SirSebstar
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 IcePack
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		IcePack wrote:AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!
I'm trying to get a CB member to join currently. I've asked if they're interested.


 NoSurvivors
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 dolomite13
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 IcePack
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 BigBallinStalin
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			2dimes on Tue May 08, 2012 5:57 pm wrote:
- Here's the current colours. red green blue yellow pink cyan orange slate
- I added 18 more for 26 distinct colours I'm almost happy with, each begins with a different letter for "add color codes"
a auburn
b blue
c cyan
d drab
e emerald
f flax
g green
h heliotrope
i ivory
j jonquil
k khaki
l lemon
m maroon
n neon
o orange
p pink
q quartz
r red
s slate
t teal
u umber
v violet
w wine
x xanadu
y yellow
z zaffre
I had to cheat quartz as it was too close to slate, shades of grey I guess. The colour I used was Timberwolf.

 2dimes
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		plurple wrote:can i help pwease


 IcePack
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 cairnswk
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   . I am not sure how this works out on picking the  right "shades"on the "spectrum" of colours  and different team combos but assume they should be roughly equidistant?
 . I am not sure how this works out on picking the  right "shades"on the "spectrum" of colours  and different team combos but assume they should be roughly equidistant? 
 

 Fewnix
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 Dukasaur
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 cairnswk
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 ender516
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 greenoaks
				greenoaks
			




















 
		greenoaks wrote:the new colours are up but i'm having a hard time with them.
Umber looks more Violet
Emerald looks like Neon
Maroon looks like Heliotrope
No idea what V is suppose to be


 IcePack
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		IcePack wrote:greenoaks wrote:the new colours are up but i'm having a hard time with them.
Umber looks more Violet
Emerald looks like Neon
Maroon looks like Heliotrope
No idea what V is suppose to be
V = olive

 greenoaks
				greenoaks
			




















 
		greenoaks wrote:the new colours are up but i'm having a hard time with them.
Umber looks more Violet
Emerald looks like Neon
Maroon looks like Heliotrope
No idea what V is suppose to be


 Gilligan
				Gilligan
			
































 
		ender516 wrote:Allowing for colour blindness is an admirable goal, and very necessary when designing maps, but when it comes to troop colours, the prefix codes let us off the hook somewhat. Still, some effort to make all the colours easily distinguishable must be made. While we are at it, making all colours more visible on all backgrounds should be dealt with at the site, not through scripts like my Conquer Club Contrast Corrrector (C4). Basically, using both a white outline and a black outline means there is always an edge for the eye to see.

 agentcom
				agentcom
			





























 
		agentcom wrote:ender516 wrote:Allowing for colour blindness is an admirable goal, and very necessary when designing maps, but when it comes to troop colours, the prefix codes let us off the hook somewhat. Still, some effort to make all the colours easily distinguishable must be made. While we are at it, making all colours more visible on all backgrounds should be dealt with at the site, not through scripts like my Conquer Club Contrast Corrrector (C4). Basically, using both a white outline and a black outline means there is always an edge for the eye to see.
OMG YES!! I've been saying that forever (but you know this). Or at least my variation: Outline "light colors" with black and outline "dark colors" with white. It's really more to do with the visibility on top of the map, though, so I'm not sure if that's something that this team had to think about at all.


 iAmCaffeine
				iAmCaffeine
			
































 
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