Gilligan wrote:Seamus76 wrote:Has anyone been able to verify this xml? Sticky? Potential beta launch?
Still waiting for tnb.
Ok...i thought I saw him for a second, but that was just your avatar.
 Just kidding, hope all is well with him.
  Just kidding, hope all is well with him.m=0
Moderator: Cartographers
Gilligan wrote:Seamus76 wrote:Has anyone been able to verify this xml? Sticky? Potential beta launch?
Still waiting for tnb.
 Just kidding, hope all is well with him.
  Just kidding, hope all is well with him.
 Seamus76
				Seamus76
			



















 
		Seamus76 wrote:Gilligan wrote:Seamus76 wrote:Has anyone been able to verify this xml? Sticky? Potential beta launch?
Still waiting for tnb.
Ok...i thought I saw him for a second, but that was just your avatar.Just kidding, hope all is well with him.

 nolefan5311
				nolefan5311
			



























 
		
 Seamus76
				Seamus76
			



















 
		Ditto! Please bring on the beta ASAP!Seamus76 wrote:Is there a plan for this? As far as I know it has been checked and is ready to go, but no sticky. Sorry, just impatient.

 squeaks_is_mine
				squeaks_is_mine
			




 
		

 Bruceswar
				Bruceswar
			
































 
		
 isaiah40
				isaiah40
			













 
		Thanks. Just saw it's live!! Let the games begin.isaiah40 wrote:Files have been sent!

 Seamus76
				Seamus76
			



















 
		Seamus76 wrote:Thanks. Just saw it's live!! Let the games begin.isaiah40 wrote:Files have been sent!
 isaiah40
				isaiah40
			













 
		 Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
 Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
 isaiah40
				isaiah40
			













 
		 EricPhail
				EricPhail
			


 
		EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		-=- Tanarri -=- wrote:EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.
 EricPhail
				EricPhail
			


 
		EricPhail wrote:-=- Tanarri -=- wrote:EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.
I though BOBs problem with collections was underestimating not overestimating (eg. labyrinth doesn't recognise, multiple minotaur or food bonuses)
This goes the other way (and with each item listed seperately) and thus looks to be a different issue IMO

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?

 Seamus76
				Seamus76
			



















 
		Seamus76 wrote:EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
Ok, I see this too. I had 3 cities and received +2 instead of the +1 it should be, until 4 cities are held, then +2 would be correct.
So, are you all saying it's an XML issue? If so that's fine, we can take a look and see what the problem is. If it's BOB, then I'm not sure what to do, since some people don't use BOB. But based on what you all are saying it doesn't seem like BOB, correct?

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		

 Gilligan
				Gilligan
			
































 
		Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
 EricPhail
				EricPhail
			


 
		EricPhail wrote:Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)
 
  


 Gilligan
				Gilligan
			
































 
		Gilligan wrote:EricPhail wrote:Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)
Right, yeah, sorry.
 Ok, so is it the XML or what?  How do we fix it?
  Ok, so is it the XML or what?  How do we fix it?
 Seamus76
				Seamus76
			



















 
		 China.xml
 China.xml

 Gilligan
				Gilligan
			
































 
		Thanks!! I'll get the OP and the Official XML thread updated.Gilligan wrote:Here you go

 Seamus76
				Seamus76
			



















 
		 eugenesg
				eugenesg
			





 
		thanks so much, it's pretty fun so far, and I'm glad you like it.eugenesg wrote:kudos...this map is long overdue! an interesting period of china's history

 Seamus76
				Seamus76
			



















 
		
 Leehar
				Leehar
			



























 
			I have not had that feedback yet, but obviously if more people have a problem then I will do what I can to fix it.Leehar wrote:Did anyone else have an issue with the one-way arrow on tian-shu almost blending with the mountainside?
Although once you know it's there you can distinguish it :/

 Seamus76
				Seamus76
			



















 
		Users browsing this forum: No registered users