Oneyed wrote:is possible to have two maps in one?
yes if the image is one.
Oneyed wrote:so at the start of round player can deploy his troops only on the map X.
yes if everything on map Y start as neutral
Oneyed wrote:in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?
yes only if the region in map X you take is the only way to have access to map Y. Like territory A (on map X) borders with territory B (on map X) which border with territory C (on map Y)....this with territory B  that is the only territory that borders with territory C. Conditional borders, can be used but they are not necessary to do that.
Oneyed wrote:player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy.but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?
This is not possible, bonuses and troops to deploy are calculated and given before you can make any assault. So if taking a region you gain a bonus, you can use that bonus only on the next turn.
every turn works in this way:
- you Start
 - killer neutrals reset
 - objectives are checked
 - bonuses are calculated
 - autodeploy bonuses are given on territories
 - cash spoils (if you have)
 - you deploy troops
 - you can assault
 - end assault
 - you can reinforce
 - end reinforce
 - end turn
 
Not taking into account mid turn spoils if you eliminate a player, neither conditional borders,etc etc
Nobodies