As I already mentioned, the luck factor would cease to exist.
 
 in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.
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Moderator: Community Team
As I already mentioned, the luck factor would cease to exist.
 
 
 Qwert
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			qwert wrote:As I already mentioned, the luck factor would cease to exist.

in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.

 72o
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 DoomOmen
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 cosmo2377
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		iamkoolerthanu wrote:If we do the 8 card cap, with 8 cards giving 128 armies, that would be good. Except if I have 7 cards, and I take out the other player with 8 cards, and now i have 15 cards... which would then be way too many, once again
Just putting that out there lol

drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?

 JoshyBoy
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 DoomOmen
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		72o wrote:yet remove the chance factor that can be of paramount importance in determining a winner in some games.
As I already mentioned, the luck factor would cease to exist.
What do you think?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.

 alster
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		TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.

 Joodoo
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 TheForgivenOne
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 72o
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		 ManBungalow
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		72o wrote:Soooo, anybody got anything to comment?
 
  chapcrap
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		chapcrap wrote:72o wrote:Soooo, anybody got anything to comment?
It's been an hour!! Simmer down!
Anyway, I don't think it can go above 5 cards unless someone is eliminated, but that would really put a premium on eliminating someone. Especially if you can do it without trading your cards first. Cashing a set with 9 or 10 would basically be game over.
It's interesting...I would try it.

 72o
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		ManBungalow wrote:I thought this was going to be an adaption of escalating spoils.
In certain situations, escalating spoils can go stale because each player has vastly more troops than a cash is worth. Having exponential spoils of this nature could solve that problem:
4
6
8
10
12
15
20
25
30
40
50
70
90
110
130
150
175
200
etc
While not being exponential, this sequence demonstrates what I'm trying to explain.
Otherwise, sorry to hijack your thread.

 72o
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		 sirgermaine
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 skychaser
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		sirgermaine wrote:It would be tricky for this not to get out of hand for large (6-8) and especially Battle Royale (!) games, since spoils get awfully out of hand there as things stand now. Especially in sequential games, it's a big dice roll as for where you stand in the cashing order.

 72o
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		 sirgermaine
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