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Moderator: Cartographers

 army of nobunaga
				army of nobunaga
			
















 
			ViperOverLord wrote:ViperOverLord wrote:Is the 2 knights to 1 castle plus one bonus working?
I took 2 knights on my first turn and my deploy did not increase.
Game 10980603
I'm still having this issue in another game. Can someone please explain to me why 2 knights and a castle is not adding up to the plus one bonus? It does it in KC1 and says it does it in the key on kc2 but it's not giving me the bonus. What am I missing?
 J_Indr
				J_Indr
			














 
		Genaraln7 wrote:Kabanellas about the port problem isent it an idea to just remove the bonus to the ports? There are aready enough bonus lands on the map and the ports are only there for transport right? And if i see correctly you aready get a bounis for connecting your villages to your port...
ViperOverLord wrote:Is the 2 knights to 1 castle plus one bonus working?
I took 2 knights on my first turn and my deploy did not increase.
]
 
 J_Indr wrote:Is there any point in village 10? I can't imagine it being used in any game
(I mean, you don't need to remove or change it, but in order to make it useful, the archers around the nearby castle would have to be arranged differently)
 ...
 ...Halmir wrote:Sorry to be picky (although I'm good at it) but "Chamberlain" has been mis-spelt with an "n"?
Looks great otherwise !

army of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx
 Kabanellas
				Kabanellas
			

















 
		army of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx

 Genaraln7
				Genaraln7
			











 
		army of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx
 leave this map to us who like them
 leave this map to us who like them  I vote yes to kings court 3!!!
 I vote yes to kings court 3!!! 

 Swimmerdude99
				Swimmerdude99
			




























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		 Kabanellas
				Kabanellas
			

















 
		
 Genaraln7
				Genaraln7
			











 
		 M.K.C88-90
				M.K.C88-90
			
























 
		Kabanellas wrote:Thanks Swimmer


 Swimmerdude99
				Swimmerdude99
			




























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		Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
 chapcrap
				chapcrap
			






























 
		chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.


 Culs De Sac
				Culs De Sac
			


















 
		
 aad0906
				aad0906
			





























 
		Culs De Sac wrote:chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.
College of cardinals resets as is.. to increase it would almost guarantee the non use of it.. Especially knowing that you have to bomb Nobles and their stacks can vary
 chapcrap
				chapcrap
			






























 
		chapcrap wrote:Yes, but with 10 castles, there will almost always be empty castles (unless you play a 5 player game). So, it's very good for recon without getting caught. That's why I think it could be increased.

 Genaraln7
				Genaraln7
			











 
		 chapcrap
				chapcrap
			






























 
		chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.
 Kabanellas
				Kabanellas
			

















 
		aad0906 wrote:S17 archer should be A17 archer. In the game chat it says I dropped 17 troops on A17 archer but there is no A17 archer. Instead the troops landed on S17 archer which is inbetween A16 and A18.
 Kabanellas
				Kabanellas
			

















 
		Kabanellas wrote:As for the College of Cardinals, I really think that those neutral killers should be reduced. Just for comparison: on KC1 the King has 7 neutral killers but is incomparably more useful/important than the College of Cardinal on KC2
 chapcrap
				chapcrap
			






























 
		
 Seamus76
				Seamus76
			



















 
		 Kabanellas
				Kabanellas
			

















 
		 Kabanellas
				Kabanellas
			

















 
		Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
 chapcrap
				chapcrap
			






























 
		 Kabanellas
				Kabanellas
			

















 
		chapcrap wrote:Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
How about instead it bombards the ports instead of attacking them?

 Seamus76
				Seamus76
			



















 
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