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Moderator: Cartographers


 Industrial Helix
				Industrial Helix
			

















 
		

 natty dread
				natty dread
			












 
		

 natty dread
				natty dread
			












 
		
 AndyDufresne
				AndyDufresne
			











 
			AndyDufresne wrote:In regards to Ferries and Ports, for example, does TA4 connect to N5 or just N9?
The first post mentions 40 spell territories, is the break down divided evenly or not? A breakdown posted might help for some game play analysis.


 natty dread
				natty dread
			












 
		 WestWind
				WestWind
			





 
		WestWind wrote:What if instead of every Light wizard having access to all the spells (and the same for the Dark wizards), you were able to "build" your own spell structure. For example, have 2 spells at each level instead of 1, but you can only pick one of each level. If you accidentally get 2, you receive a very large negative bonus. It would add a lot more to the overall strategy, and give you a lot of customization in what you want to go for.


 natty dread
				natty dread
			












 
		
 tkr4lf
				tkr4lf
			

















 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			tkr4lf wrote:This looks like a fun map. I like the graphics so far, and the general theme is cool too.
I'll definitely play this one once it hits beta.
Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.


 natty dread
				natty dread
			












 
		natty_dread wrote:WestWind wrote:What if instead of every Light wizard having access to all the spells (and the same for the Dark wizards), you were able to "build" your own spell structure. For example, have 2 spells at each level instead of 1, but you can only pick one of each level. If you accidentally get 2, you receive a very large negative bonus. It would add a lot more to the overall strategy, and give you a lot of customization in what you want to go for.
Interesting idea, but won't really work for the general gameplay of the map. The players need the freedom to use what spells they need, adding restrictions to it would just create unnecessary complexity, and there's plenty of complexity on this map as it is.
The spells will have different amounts of neutrals on them, though.
 WestWind
				WestWind
			





 
		WestWind wrote:I like the idea of the temple. I'm not sure it would get used in most games
WestWind wrote:I also see Aris as being kinda backed into a corner as-is, but maybe I'm missing a gameplay feature that would help him out some.


 natty dread
				natty dread
			












 
		 WestWind
				WestWind
			





 
		 isaiah40
				isaiah40
			













 
		

 natty dread
				natty dread
			












 
		natty_dread wrote:- Added region bonus to legend: maximum is +5, you get +1/3 with a min. of 3 like usual but more than 15 regions won't give a higher bonus
 isaiah40
				isaiah40
			













 
		isaiah40 wrote:Looking at the bonuses, I don't see any bonus region that has 15 territories, so no one will get the +5. Oloch Tower has the most at 14 territories.
isaiah40 wrote:Also why is the S1-14 territories scattered all over the bottom of the map? It would seem that the S stands for Shrine?
isaiah40 wrote:Then you can fill in all those extra territories with the naming of the respective bonus regions, thereby maybe you can have a couple of them with 15+ territories. Then you can have the +5 max territory bonus for each region.


 natty dread
				natty dread
			












 
		 isaiah40
				isaiah40
			













 
		

 natty dread
				natty dread
			












 
		 isaiah40
				isaiah40
			













 
		isaiah40 wrote:Okay fair point. So how about "Max troops +5"?


 natty dread
				natty dread
			












 
		 isaiah40
				isaiah40
			













 
		
 isaiah40
				isaiah40
			













 
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