
m=0
Moderator: Cartographers
Victor Sullivan wrote:I just died by this map's sheer complexity, then was raised again by it's sheer beauty.
-Sully
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		 Kabanellas
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		 ) Roads are very hard to see, maybe make them a bit thicker!?
 ) Roads are very hard to see, maybe make them a bit thicker!?
 Gillipig
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  Kabanellas
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		Gillipig wrote:I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people) Roads are very hard to see, maybe make them a bit thicker!?
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		 Kabanellas
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 Bruceswar
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		Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
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		Kabanellas wrote:Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...

 Gillipig
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 deantursx
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		deantursx wrote:awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition
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		zimmah wrote:i don't like the way the forest look, it looks more like marbles.

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		Kabanellas wrote:zimmah wrote:i don't like the way the forest look, it looks more like marbles.
ironically, I really like the way they look

 AndyDufresne
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			AndyDufresne wrote:Kabanellas wrote:zimmah wrote:i don't like the way the forest look, it looks more like marbles.
ironically, I really like the way they look
They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.
--Andy

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		 isaiah40
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 Victor Sullivan
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			isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
 
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