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Moderator: Cartographers

 greenoaks
				greenoaks
			




















 
		greenoaks wrote:the graphics are awesome.
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
greenoaks wrote:Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
greenoaks wrote:the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?

 tec805
				tec805
			


















 
			
 tec805
				tec805
			


















 
			
 betiko
				betiko
			





























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		betiko wrote:sweet!
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?
 isaiah40
				isaiah40
			













 
		

 Victor Sullivan
				Victor Sullivan
			

















 
			Victor Sullivan wrote: "Warden borders armory" should go with all of the Warden stuff in that box with the badge
Sniper diagram. I think you should use arrows there instead of "2 DEEP" and "3 DEEP".
get out on the track, so I think a +1 per 2 or 3
 
 eliminate the +2 per 3 with the Snipers, as I think their bombarding abilities are good enough, since they would be good tools for cards
Oh, and one other tiny thing: The Aryan Bros and the Red Saints appear to have the same car
 
 
 tec805
				tec805
			


















 
			

 grifftron
				grifftron
			
























 
		
 tec805
				tec805
			


















 
			
 Industrial Helix
				Industrial Helix
			

















 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			
 tec805
				tec805
			


















 
			
 Victor Sullivan
				Victor Sullivan
			

















 
			Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
-Sully

 tec805
				tec805
			


















 
			
 Industrial Helix
				Industrial Helix
			

















 
		tec805 wrote:Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
-Sully
+2 per would make more sense and what we had thought, but clarification of the wording is needed, thanks for pointing it out.
How exactly would you word it in the legend? Now that we added a piece of texture to the key and put numbers on the tower can we just go back to "Guard Tower +2"?

 Victor Sullivan
				Victor Sullivan
			

















 
			
 therev1957
				therev1957
			



















 
		therev1957 wrote:Awesome map Ted...when it is done you can teach me how to play it





 tec805
				tec805
			


















 
			


 smegal69
				smegal69
			






























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riskllama wrote:Koolbak wins this thread.

 KoolBak
				KoolBak
			




















 
		KoolBak wrote:I, for one, LOVE it! Well done - hope it comes to fruition


 tec805
				tec805
			


















 
			 ) and find out how this works. Because I think that is the easiest and quickest way to spot things that are suboptimal or get new ideas
 ) and find out how this works. Because I think that is the easiest and quickest way to spot things that are suboptimal or get new ideas Maert
				Maert
			












 
		

 grifftron
				grifftron
			
























 
		grifftron wrote:Thanks for the thoughts Maert... ted sent me your convo on skype so I can see what was said.
Mostly graphics, which I will for sure work on... but I think the big thing right now is working on game play of course.
Once game play actually passes, i can actually work full on the graphics, the problem with doing graphics now is things always change and it would suck to work 4-5 hours on 1 little detail only to see it changed.
I do understand graphics are not the best atm but they will change after game play is done, but if clearing up the graphics a bit helps clarify the gameplay then OK
-griff
 That would make it so much easier to find out if the mechanics work as is desired.
 That would make it so much easier to find out if the mechanics work as is desired. Maert
				Maert
			












 
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