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Moderator: Cartographers

 TaCktiX
				TaCktiX
			















 
		TaCktiX wrote:You shouldn't need the extra pixels. All map information is still clear even with the triple digits.
 Kabanellas
				Kabanellas
			

















 
		
 Nola_Lifer
				Nola_Lifer
			



















 
			Nola_Lifer wrote:Is it possible to put TI in the sea above TIII and Constan.

 Kabanellas
				Kabanellas
			

















 
		 
   
   
  

 Teflon Kris
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		 Kabanellas
				Kabanellas
			

















 
		
 Gillipig
				Gillipig
			

















 
		Gillipig wrote:First off I'd like to congratulate you on creating a beautiful map! It looks awesome! Great color scheme and graphics. Gameplay is hard to understand though! I don't think you need to change the gameplay but try to work on your legend to describe it better. Maybe the space currently filled with text describing history could be used to something more useful to the player!? I don't think it's obvious that there is no normal territory bonuses and a text clarifying that would be very useful! I also have a problem understanding some of the latin terms that may be correct but not obvious what they actually mean. Like "diocesis" and "praetor". And finally and most importantly after looking at your map for 20 minutes I still don't get the bonus system! I know it's supposed to be a complicated map but I'm not a stranger to complicated maps and I don't get much of it.
 I don't think the map maker need to have a dictionary attached to the map when one can do their own research.
 I don't think the map maker need to have a dictionary attached to the map when one can do their own research.
 Nola_Lifer
				Nola_Lifer
			



















 
			

 TaCktiX
				TaCktiX
			















 
		
 Kabanellas
				Kabanellas
			

















 
		
 Augustus Maximus
				Augustus Maximus
			



 
		Augustus Maximus wrote:I am looking forward to playing the Beta of this map.

 Kabanellas
				Kabanellas
			

















 
		 ! It wouldn't play out very well because it would take ages to get it over with!
 ! It wouldn't play out very well because it would take ages to get it over with!
 Gillipig
				Gillipig
			

















 
		 Kabanellas
				Kabanellas
			

















 
		

 natty dread
				natty dread
			












 
		Kabanellas wrote:Well, King's Court is mostly based on auto-deploy bonus. Which definitely isn't the case here...

 Gillipig
				Gillipig
			

















 
		 Kabanellas
				Kabanellas
			

















 
		


 Kabanellas
				Kabanellas
			

















 
		 Kabanellas
				Kabanellas
			

















 
		Kabanellas wrote:Second layer with more blue (and less green)


 natty dread
				natty dread
			












 
		 Kabanellas
				Kabanellas
			

















 
		

 natty dread
				natty dread
			












 
		Kabanellas wrote:I think this map has the exact amount of auto-deployable bonus that I think it should, for the game-play to work the way I want it to work.
I gave you the example of King's Court just to state that auto-deployable (a-d) bonus are not a problem. You might not like to play it, but conceptually, I made it so it works based on a-d bonus. And honestly i think it works pretty well. But again, that is not the case here. The LARGE majority of these bonus will came from government and regions association.

 Gillipig
				Gillipig
			

















 
		 Kabanellas
				Kabanellas
			

















 
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