Without tapping myself to much on my shoulder, it truly is a good idea

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Moderator: Community Team

 sniffie
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 Bavarian Raven
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 SirSebstar
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		SirSebstar wrote:its suggestion is a good one. In fact at least one map uses a similar principle. the christmas map, where you can get killed when you run out of advent places... i think its an 8 player assassin style terminator game.
i support this suggestion

 ben79
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 Queen_Herpes
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 Metsfanmax
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 natty dread
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		natty_dread wrote:We already have this, in a way. We have support for maps with this feature, and we already have one map utilizing it (Middle Ages) but it is map specific, not an option for all maps, and I think it's good this way... I don't think having capitals would work on all maps.

 Metsfanmax
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		Queen_Herpes wrote:Would the capital be identifiable to the other players? Or would it be hidden?
 sniffie
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		Metsfanmax wrote:natty_dread wrote:We already have this, in a way. We have support for maps with this feature, and we already have one map utilizing it (Middle Ages) but it is map specific, not an option for all maps, and I think it's good this way... I don't think having capitals would work on all maps.
I think it would be a really fascinating style of play. Would everyone enjoy it? Probably not. But not everyone plays Assassin games either.
 sniffie
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 natty dread
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		natty_dread wrote:Well, maps like doodle and luxemburg come to mind. Or any other really small map - when someone's capital is next to your troops and you manage to start first, it's instant elimination, possibly.
Then there's maps that already have losing conditions... how would this work with them? Each player would have the "capital" defined in the map xml, and an additional capital as given by the game type. And what about a map where each territory you start with is already a "capital" (like the Antarctica map that is soon to be in beta)?
 sniffie
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 OliverFA
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		OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
 sniffie
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		der sniffter wrote:OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
Totaly my point!
I understand not everybody wants to play this but we also have adjacent forts, not everybody plays that. We also have Freestyle gameplay, a lot of people really hate that. Not everybody is going to play this type of game, but if this suggestion is implemented a lot of people will have a totally new challenge, because the game would become even more strategic.
Der sniffter

 OliverFA
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		OliverFA wrote:der sniffter wrote:OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
Totaly my point!
I understand not everybody wants to play this but we also have adjacent forts, not everybody plays that. We also have Freestyle gameplay, a lot of people really hate that. Not everybody is going to play this type of game, but if this suggestion is implemented a lot of people will have a totally new challenge, because the game would become even more strategic.
Der sniffter
In my humble opinion, the part of CC players who like the strategic approach needs more attention. After all, what's the strategy in getting lucky with nuclear spoils? I bet that more players would stay in the game if it could be configurated more as an strategic wargame.
And the good thing about options is that player who want a more abstract approach would have their settings too. Maybe even a group of grouped pre-settings that game could choose so they don't have to decide every setting.
 sniffie
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 SirSebstar
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		SirSebstar wrote:Just a question Der Sniffter,
Can you comment on the new middle ages map where you also have a feature of capitals?
Does this change the need for your proposal, or can you clarify why you still need the addition?
I am thinking a map already has the capital setting, though it is fixed and not placable, its as close to your original premise as possible.
What is then the reason for making it placable. is it like stratego where you can capture the flagg.. and you place it where you want?
Can you elaborate?
 sniffie
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 OliverFA
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 SirSebstar
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		OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
 sniffie
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		der sniffter wrote:OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
Did it ever happen that a mapmaker said his map wasn't used properly? just curious.
Sniff

 Metsfanmax
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		Metsfanmax wrote:der sniffter wrote:OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
Did it ever happen that a mapmaker said his map wasn't used properly? just curious.
Sniff
Look up qwert

 OliverFA
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		SirSebstar wrote:I think i still like the idea.
also, i beleive i heard somewhere that existing maps will not get their xml updated or changed. they are already approved.. or something.
Still as a new setting, i would like it.
 
  sniffie
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 GeneralMao
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