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Moderator: Cartographers

 the.killing.44
				the.killing.44
			


















 
			

 thenobodies80
				thenobodies80
			






















 
		

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		-=- Tanarri -=- wrote:How's the fixing of the last detail going?

 (click on the signature)
 (click on the signature)
 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:-=- Tanarri -=- wrote:How's the fixing of the last detail going?
It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).
Need to do the same thing with the xml and recheck it, that's all...
Unluckily, I can't work on it before tomorrow.
But, in the meanwhile, why not to take a look at my other map ?(click on the signature)



 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		


 MrBenn
				MrBenn
			


















 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			Victor Sullivan wrote:I think I need to stress my previous point again: It's hard to distinguish between the different bonus areas at a glance, and you have to constantly consult the legend and check the names of the territories to keep track of where the borders are. IMO, this has got to be fixed before Beta.
-Sully
natty_dread wrote:The map already has so many colours in it, adding the colourful glows is just too much...
 
 
 Sorry i'm joking. But i think that the mix between graphics and gameplay make this map really easy to understand/play. I bet you'll need no more than a couple of turns to understand what should be your move during the next turn, what you have to do to hold a bonus, etc...in other word how to play it...
 Sorry i'm joking. But i think that the mix between graphics and gameplay make this map really easy to understand/play. I bet you'll need no more than a couple of turns to understand what should be your move during the next turn, what you have to do to hold a bonus, etc...in other word how to play it... 
 

 thenobodies80
				thenobodies80
			






















 
		


 MrBenn
				MrBenn
			


















 
		


 MrBenn
				MrBenn
			


















 
		

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		


 MrBenn
				MrBenn
			


















 
		
 OliverFA
				OliverFA
			

















 
		

 phantomzero
				phantomzero
			






















 
		

 tec805
				tec805
			


















 
			

 thenobodies80
				thenobodies80
			






















 
		
 thenobodies80
				thenobodies80
			






















 
		

 DJENRE
				DJENRE
			






























 
		
 thenobodies80
				thenobodies80
			






















 
		

 DJENRE
				DJENRE
			






























 
		
 Commander62890
				Commander62890
			



















 
			

 LewisJB3
				LewisJB3
			




















 
		Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.


 MrBenn
				MrBenn
			


















 
		MrBenn wrote:Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.
When developing the gameplay for the competition map, we took care to ensure that the 9-stack cannot be used to attack in the first round, thereby reducing the attackers advantage in round 1. I don;t think there's really much else that can be done about it to be honest...

 Commander62890
				Commander62890
			



















 
			Commander62890 wrote:If you want, just take a look at the Aery/Gate C issue and maybe contrast it with the situation in other Palaces and let me know if you understand what I'm talking about.


 MrBenn
				MrBenn
			


















 
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