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Moderator: Cartographers
 Electricksabers
				Electricksabers
			

























 
		
 mc05025
				mc05025
			

























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 chipv
				chipv
			




























 
		 If you want to make the bishop more powerful, I would rather see something like +2 per 3 villages (instead of +1 for 2 and bombard some villages). This would not change the role of villages in the gameplay, which I think is very good as is.
 If you want to make the bishop more powerful, I would rather see something like +2 per 3 villages (instead of +1 for 2 and bombard some villages). This would not change the role of villages in the gameplay, which I think is very good as is. carlpgoodrich
				carlpgoodrich
			









 
		mc05025 wrote:Beautiful and complicated map.
The bishop is the less powerful counselor.
The Lord Chamberlain in the most situations gives 1 more troops than the others counselors
the two other counselors have the abilities to attack knights and archers.
But the poor Bishop have nothing. Why don't you allow to bombard some villages?

 Kabanellas
				Kabanellas
			

















 
		

 Culs De Sac
				Culs De Sac
			


















 
		 codierose
				codierose
			


























 
			 GoranZ
				GoranZ
			




















 
		Culs De Sac wrote:Damn.. having to take a castle..seems a bit absurd to me... I don't like the new idea of it being a neutral.. thats just bonkers....
 Area 51 Abductor
				Area 51 Abductor
			









 
			
 Rob Mc
				Rob Mc
			


















 
		Rob Mc wrote:I understand that when I bombard my troops don't move off the catapult...but why can't I move troops off the catapult during the reinforcement phase of my turn?

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		
 wolfmaster
				wolfmaster
			


















 
		
 nemrehs1
				nemrehs1
			




















 
		nemrehs1 wrote:with knight K6 I couldn't assault archer S4.
Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.
 
  
 

 Pirlo
				Pirlo
			



























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		wolfmaster wrote:Need to check on some of army placement
for e2 village start with 1 neutral.
for n54 start with 2 neutral
nemrehs1 wrote:with knight K6 I couldn't assault archer S4.
Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.

 chipv
				chipv
			




























 
		chipv wrote:F has other advantages.

 nemrehs1
				nemrehs1
			




















 
		nemrehs1 wrote:chipv wrote:F has other advantages.
What are the other advantages of F?

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		 Kabanellas
				Kabanellas
			

















 
		 danryan
				danryan
			





















 
		danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers
 Kabanellas
				Kabanellas
			

















 
		

 fumandomuerte
				fumandomuerte
			


















 
		Kabanellas wrote:danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers
Dan remember than those 4 neutral troops on 'S' archers exist on those that directly connect Castle Archers. That was implemented a long time ago in the first updates to the XML.
As for the change in the Starting points - chip and I we're still debating them. There's a downside to it like that you mentioned, people do have a fairly big chance of failing to get the castle (or castles) on the first round. On the other hand you have some cool advantages like having just 2 starting points per player on 1v1 and being capable of using the manual deployment feature.

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).
 Kabanellas
				Kabanellas
			

















 
		Kabanellas wrote:-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).
but then the non-attributed Noble's Castles, would be a too easy catch. Actually they are already an easy catch at 3 neutral troops. The knights + castles bonus are cumulative so owning 2 castles makes a big difference.

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		
 mc05025
				mc05025
			

























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