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Moderator: Cartographers

 Jota
				Jota
			

 
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 AndyDufresne
				AndyDufresne
			











 
			rocksolid wrote:Yes, the racers were all in the inside lanes, which is of course where they would try to be in a race. Unfortunately, because of the confusion that was tied to my attempt at staggering the lane lengths to make it tactically more advantageous to take the inner lane on the map, it's hard to mirror this in gameplay without bonuses, which I'd like to avoid. So I've tried to embrace the fiction that racers would actually go to the outside and moved a few of them out. That's also part of why I wanted the wreck in there - to justify pushing some racers outside who need to go around it - kind of like you avoiding an opponent's large army buildup sitting still on the inside track.
 barbu1977
				barbu1977
			
 
		barbu1977 wrote:rocksolid wrote:Yes, the racers were all in the inside lanes, which is of course where they would try to be in a race. Unfortunately, because of the confusion that was tied to my attempt at staggering the lane lengths to make it tactically more advantageous to take the inner lane on the map, it's hard to mirror this in gameplay without bonuses, which I'd like to avoid. So I've tried to embrace the fiction that racers would actually go to the outside and moved a few of them out. That's also part of why I wanted the wreck in there - to justify pushing some racers outside who need to go around it - kind of like you avoiding an opponent's large army buildup sitting still on the inside track.
How about this to force the players to take the inside lane:
From Cailgula to Diocletian and from Honorius to Imperius, you canot move diagonaly towards the inner lanes?

 spiesr
				spiesr
			











 
		

 rocksolid
				rocksolid
			

 
		
 AndyDufresne
				AndyDufresne
			











 
			
 AndyDufresne
				AndyDufresne
			











 
			

 Marvaddin
				Marvaddin
			







 
		
 rocksolid
				rocksolid
			

 
		
 Jota
				Jota
			

 
		rocksolid wrote: I was wondering about this...haven't heard from Lack on it, but I doubt he'll want to go further than a warning, if that, as he probably won't want to forcibly restrict what players can do.
lackattack wrote: Limiting game options would be work that could go on the to-do list if it would make a terrific map work properly. Otherwise it's not happening.

 AndyDufresne
				AndyDufresne
			











 
			
 rocksolid
				rocksolid
			

 
		

 rocksolid
				rocksolid
			

 
		
 AndyDufresne
				AndyDufresne
			











 
			
 rocksolid
				rocksolid
			

 
		 
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 AndyDufresne
				AndyDufresne
			











 
			I am going to have to agree about the milk on the map thing. Although i like the idea of dust.AndyDufresne wrote:---Hehe, imperial? Mmhm, yeah....Looks plain weird.
---And the dust looks more like someone spilt milk on your map... **Cry**
(hehehe)
--Andy

 reverend_kyle
				reverend_kyle
			






 
			reverend_kyle wrote:I am going to have to agree about the milk on the map thing. Although i like the idea of dust.AndyDufresne wrote:---Hehe, imperial? Mmhm, yeah....Looks plain weird.
---And the dust looks more like someone spilt milk on your map... **Cry**
(hehehe)
--Andy

 spiesr
				spiesr
			











 
		Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.

 qeee1
				qeee1
			

 
		
 rocksolid
				rocksolid
			

 
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