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Moderator: Cartographers


 cairnswk
				cairnswk
			








 
		
 the.killing.44
				the.killing.44
			


















 
			the.killing.44 wrote:This map is hilarious.
Game 7602890
2010-09-08 15:36:03 - Game has been initialized
2010-09-08 15:36:05 - the.killing.44 received 1 troops for holding Max Kevin MK6
2010-09-08 15:36:05 - the.killing.44 received 3 troops for holding Batter 2 MK6
2010-09-08 15:36:05 - the.killing.44 received 8 troops for 24 regions
2010-09-08 15:36:17 - ManBungalow received -1 troops for holding Batter 1 Leg Gully
2010-09-08 15:36:17 - ManBungalow received -1 troops for holding Batter 1 Square Leg
2010-09-08 15:36:17 - ManBungalow received -1 troops for holding Batter 1 Mid-Wicket
2010-09-08 15:36:17 - ManBungalow received -1 troops for holding Batter 1 Wicket-keeper
2010-09-08 15:36:17 - ManBungalow received 8 troops for 24 regions



 cairnswk
				cairnswk
			








 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			

 Iron Maid
				Iron Maid
			





























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 Nephilim
				Nephilim
			





















 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			

 phantomzero
				phantomzero
			






















 
		
 greenoaks
				greenoaks
			




















 
		greenoaks wrote:why is it Mike Atherton and Tong Greig ?
wouldn't Richie be a more iconic option ?



 cairnswk
				cairnswk
			








 
		
 greenoaks
				greenoaks
			




















 
		greenoaks wrote:Richie is an English tv caller, he started there and then channel 9 hired him for down here as well.
its a pretty good gig, when its winter here he goes north for the English summer and when it gets a bit cold up there he flys south for the Australian summer.


 cairnswk
				cairnswk
			








 
		
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.

 Joodoo
				Joodoo
			











 
		 ManBungalow
				ManBungalow
			






















 
		natty_dread wrote:Why not just make the batters neutral?
 ManBungalow
				ManBungalow
			






















 
		 khazalid
				khazalid
			


















 
		khazalid wrote:http://www.conquerclub.com/game.php?game=7602250&full_log=Y
:/
 danryan
				danryan
			





















 
		
 b00060
				b00060
			





























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		b00060 wrote:Easily the worst map on CC. I would love to be more constructive and start to list the reasons why, but there are way to many.


 cairnswk
				cairnswk
			








 
		
 b00060
				b00060
			





























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		2010-09-10 00:22:17 - ender516: Say, cairnswk, the legend says "Add four runs on same line, bonus increases to +2", but BOB is telling me I have the -1 for Batter 2 and Deep Mid-On and the 2 for same plus Long-On 4.
2010-09-10 00:23:05 - ender516: Should the bonus with four runs override the basic batter/fielder negative bonus?
b00060 wrote:You drop plus 4 and you win, end of story.

 ender516
				ender516
			










 
		ManBungalow wrote:Okay Cairns,
As you might realise, I'm a great fan of your maps on this site. Just looking at the image, I think that this map has potential to be great fun and make use of some fairly unique gameplay features.
In my opinion, the only real issues entail the various bonuses in the field itself (and the Mosa-Lefu border).
I feel that the Bowler should start neutral every time or have a lower auto-deployment bonus. Being able to begin with 4 bonus troops really punches a hole in the strategic aspect of this game. And due to the sheer number of borders that region has, it seems likely to affect a large number of games.
But as has already been made clear, the biggest flaw in the gameplay is the ability to begin your first turn with a whole bunch of negative bonuses for holding the fielders.
There are four solutions to this issue which I can suggest:
1] All fielders start neutral
This probably isn't such a good idea, as no player will have much incentive to attack any of the regions on the field.
 
 2] Each player starts with an equal number of fielders as defined by the XML
A better option this time, but still makes it possible for a player to play late in round 1 and have only 2 troops to deploy. (unlikely, but you never know).
3] Fielders start neutral and each player begins with an equal number of 'Deep' (orange) regions
My favourite option. Having these troops in the field gives a player incentive to take fielders and other associated bonuses. It also makes the +2 (Bat, Field, Four) bonus much more useful and interesting.
4] Remove the negative bonus aspect
This could work nicely, but it might affect the gameplay plan you had in mind more than the other suggestions I have listed.
With all that said, this is your map - to change it or not is your decision. I'm just trying to help you push this into the realms of 'quality maps'.



 cairnswk
				cairnswk
			








 
		b00060 wrote:Ok, for starters, you can have so many negative bonuses you don't even get a deploy.
The map is confusing as hell,
as are the bonus structures which can end a game before it even begins based on the initial deploys. I can't think of two more important aspects to a successful map than that. You can actually start with upwards of an 8 troop differential on initial deploy. All the negative bonuses are ridiculous. You drop plus 4 and you win, end of story.



 cairnswk
				cairnswk
			








 
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