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Moderator: Cartographers

 fumandomuerte
				fumandomuerte
			


















 
		angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.

 ViperOverLord
				ViperOverLord
			





























 
		
 ViperOverLord
				ViperOverLord
			





























 
		
 Theoharis
				Theoharis
			



 
		


 cairnswk
				cairnswk
			








 
		Theoharis wrote:I saw in Game 6924210 that Neal can be attacked by Lagerraum A. I tried it by curiosity, it works. You should fix that...
 ** *
				** *
			







 
		 killbill2
				killbill2
			








 
		killbill2 wrote:Not sure if this is right but 7116713 I have five start positions. Has that changed or is there a bug?


 cairnswk
				cairnswk
			








 
		
 tokle
				tokle
			



























 
		tokle wrote:Game 7109229
I've had that happen as well.
<!-- Start positions -->
<positions>
<position> <!-- Start player 1-->
<territory>Philby</territory>
<territory>K1</territory>
<territory>Obl. Hans</territory>
</position>
<position> <!-- Start player 2-->
<territory>Jones</territory>
<territory>K2</territory>
<territory>Hpt. Karl</territory>
</position>
<position> <!-- Start player 3-->
<territory>Smith</territory>
<territory>K3</territory>
<territory>Pvt. Gus</territory>
</position>
<position> <!-- Start player 4-->
<territory>Neal</territory>
<territory>K4</territory>
<territory>Hpt. Vim</territory>
</position>
<position> <!-- Start player 5-->
<territory>Mills</territory>
<territory>K5</territory>
<territory>Pvt. Otto</territory>
</position>
<position> <!-- Start player 6-->
<territory>Timms</territory>
<territory>K6</territory>
<territory>Pvt. Max</territory>
</position>
<position> <!-- Start player 7-->
<territory>Yves</territory>
<territory>K7</territory>
<territory>Pvt. Dax</territory>
</position>
<position> <!-- Start player 8-->
<territory>Casey</territory>
<territory>K8</territory>
<territory>Pvt. Wes</territory>
</position>
</positions>
<!-- End Start Positions -->
<positions>
<position>
<territory>Philby</territory>
</position>
<position>
<territory>K1</territory>
</position>
<position>
<territory>Obl. Hans</territory>
</position>
<position>
<territory>Soldatenschlafzimmer C</territory>
</position>
<position>
<territory>Jones</territory>
</position>
<position>
<territory>K2</territory>
</position>
<position>
<territory>Hpt. Karl</territory>
</position>
<position>
<territory>Soldatenschlafzimmer B</territory>
</position>
<position>
<territory>Smith</territory>
</position>
<position>
<territory>K3</territory>
</position>
<position>
<territory>Sdt. Gus</territory>
</position>
<position>
<territory>Soldatenschlafzimmer A</territory>
</position>
<position>
<territory>Neal</territory>
</position>
<position>
<territory>K4</territory>
</position>
<position>
<territory>Hpt. Vim</territory>
</position>
<position>
<territory>Das W.C.</territory>
</position>
<position>
<territory>Mills</territory>
</position>
<position>
<territory>K5</territory>
</position>
<position>
<territory>Sdt. Otto</territory>
</position>
<position>
<territory>Lagerraum A</territory>
</position>
<position>
<territory>Timms</territory>
</position>
<position>
<territory>K6</territory>
</position>
<position>
<territory>Sdt. Max</territory>
</position>
<position>
<territory>Lagerraum B</territory>
</position>
<position>
<territory>Yves</territory>
</position>
<position>
<territory>K7</territory>
</position>
<position>
<territory>Sdt. Dax</territory>
</position>
<position>
<territory>Speiseraum</territory>
</position>
<position>
<territory>Casey</territory>
</position>
<position>
<territory>K8</territory>
</position>
<position>
<territory>Sdt. Wes</territory>
</position>
<position>
<territory>Lagerraum C</territory>
</position>
</positions>


 cairnswk
				cairnswk
			








 
		ViperOverLord wrote:Perhaps my reactions have been too knee jerk because I didn't have problems before. I'll keep playing it and see what I think.
 AAFitz
				AAFitz
			





















 
		 AAFitz
				AAFitz
			





















 
		

 MrBenn
				MrBenn
			


















 
		angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.
 
 drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

 jefjef
				jefjef
			














 
		Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!


 natty dread
				natty dread
			












 
		natty_dread wrote:That's inconvenient for him, but if you look at the "start a game" page, there's a bolded text that says:Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
The last part being the relevant one. I would think it to be common sense that anyone who wants to play beta maps should keep an eye on the development threads for possible changes.
Now this would be a good incentive for people to come in the foundry. Perhaps once they're here, they'll leave some feedback, perhaps they'll check some other map threads as well...
Perhaps if the start a game page would also tell players to follow the map threads on beta maps so they wouldn't get surprised with changes, this all would happen...
 AAFitz
				AAFitz
			





















 
		 Firkarg
				Firkarg
			



 
		jefjef wrote:angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.
In all fairness, a huge game change such as this one, all ongoings should have received notification or just been deleted.
TheMissionary is in an 8 man dubs and he had over 50 sitting in AA when this change was made.
Well guess what.

 TheMissionary
				TheMissionary
			


























 
		Firkarg wrote:I have a minor suggestion for this map based on the game I'm in: 7061288
Its an 8 player game where one player started with 2 parachute positions and another player with zero. While this will be interesting from a diplomatic view I believe it is an unfair advantage and should probably be coded so that they distribute evenly.
 AAFitz
				AAFitz
			





















 
		
 ender516
				ender516
			










 
		ender516 wrote:It seems odd that when Pearl Harbour was being changed, all games were allowed to complete, but here the rug is simply pulled from under people. Yes, Pearl Harbour wasn't in Beta, but still, I think a little time could be taken for a warning. What's the rush?


 skillfusniper33
				skillfusniper33
			





















 
		ender516 wrote:It seems odd that when Pearl Harbour was being changed, all games were allowed to complete, but here the rug is simply pulled from under people. Yes, Pearl Harbour wasn't in Beta, but still, I think a little time could be taken for a warning. What's the rush?



 cairnswk
				cairnswk
			








 
		natty_dread wrote:That's inconvenient for him, but if you look at the "start a game" page, there's a bolded text that says:Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
The last part being the relevant one. I would think it to be common sense that anyone who wants to play beta maps should keep an eye on the development threads for possible changes.
Now this would be a good incentive for people to come in the foundry. Perhaps once they're here, they'll leave some feedback, perhaps they'll check some other map threads as well...
Perhaps if the start a game page would also tell players to follow the map threads on beta maps so they wouldn't get surprised with changes, this all would happen...



 cairnswk
				cairnswk
			








 
		AAFitz wrote:...
was it intentionally made random? it was originally even, which was what so awesome about the map... now luck can give all parachutes, or all one bonus...i really hope this was just a mistake...


 cairnswk
				cairnswk
			








 
		cairnswk wrote:AAFitz wrote:...
was it intentionally made random? it was originally even, which was what so awesome about the map... now luck can give all parachutes, or all one bonus...i really hope this was just a mistake...
the previous pages outline why the changes were made.
i agree the starting positions still need to be adjusted, but if someone could offer me a decent solution for the xml code, i'd be happy to implement. I'm afraid i don't have the time to go searching through xml stuff right now, as i have moved onto other non-CC projects.
 AAFitz
				AAFitz
			





















 
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