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Moderator: Cartographers

 jsholty4690
				jsholty4690
			
















 
		
 jsholty4690
				jsholty4690
			
















 
		
 Rih0
				Rih0
			
 
		


 MrBenn
				MrBenn
			


















 
		MrBenn wrote:This map is beginning to take shape
My real concern is that you haven't really made the best use of the canvas - it's almost as if you could draw a line from one corner to another and keep the whole playable area of the map in one half! Is there any way you could rotate the actual landmass a bit, say 10-15 degrees clockwise? It might also then help if you stretch the land a bit to make the territories a little bit fatter; this'll give you more space to fit names/numbers in properly...

 ender516
				ender516
			










 
		And I must say although it wasn't obvious to me at all what the mini-map was, when I got, I liked it a lot.



 natty dread
				natty dread
			












 
		
 Rih0
				Rih0
			
 
		

 natty dread
				natty dread
			












 
		
 Industrial Helix
				Industrial Helix
			

















 
		
 Rih0
				Rih0
			
 
		

 natty dread
				natty dread
			












 
		I can not think of Peru without thinking about the riddle of the Naska Lines. But maybe that subject can be left for a different map altogether.porkenbeans wrote:What about the Naska Lines ?


 porkenbeans
				porkenbeans
			









 
		
 Industrial Helix
				Industrial Helix
			

















 
		
 Rih0
				Rih0
			
 
		Rih0 wrote:Well, actualy its like to a double bonus, but it does not include ports and external countries.
I was thinking of adding a new bonus way:
+1 -> for lima + any 2 ports
+2 -> for lima + any 3 ports
+3 -> for lima + all ports
Also:
-x -> for any port(or lima)+ any external country -> where x is the result of the number of ports(or lima)[p] multiplyed with the number of external countries[c] you hold (x=p.c)
And to give the players reasons for holding the external countries:
Objective: hold all external countries + 20 territories inside peru.

 Evil DIMwit
				Evil DIMwit
			








 
		Rih0 wrote:
Well, actualy its like to a double bonus, but it does not include ports and external countries.
I was thinking of adding a new bonus way:
+1 -> for lima + any 2 ports
+2 -> for lima + any 3 ports
+3 -> for lima + all ports
Do players still get +1 for each port under this scheme?
Also:
-x -> for any port(or lima)+ any external country -> where x is the result of the number of ports(or lima)[p] multiplyed with the number of external countries[c] you hold (x=p.c)
And to give the players reasons for holding the external countries:
Objective: hold all external countries + 20 territories inside peru.
Now we're getting a little complicated. That negative bonus can get huge, and in any case I don't see a reason to penalize players for dropping an external country.

 Rih0
				Rih0
			
 
		
 Rih0
				Rih0
			
 
		Rih0 wrote:How do I make that white box?(hide/show):
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: show: :
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 ender516
				ender516
			










 
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 ender516
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 jsholty4690
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