 
 If andrew knows anything, that'd be awesome.
I'm gonna post in the not maps forum and see what I get.
,
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 Industrial Helix
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 thenobodies80
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 thenobodies80
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		thenobodies80 wrote:8 starting positions
2 players
4 starting positions for each player
3 players
2 starting positions for each player
the 2 not assigned will be splitted randomly (as a normal regions) among the players
But, if you don't want that a player could have one of these unassigned positions, you can code them as starting neutral. In this way the starting position or is assigned or it will start as a starting neutral

 Industrial Helix
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 thenobodies80
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		thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.
The starting positions are always splitted among the players, if there's a reminder it will be splitted as a normal territory,unless you have coded it as starting neutral.
E.g.
20 territories
9 starting positions
2 players
4 starting for each player and 1 reminder
if the reminder is coded as starting neutral it will start neutral (with x troops)
if the reminder isn't coded as starting neutral it will be added to the other 11 territories (20-9) and splitted randomly among the players

 The Neon Peon
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 Industrial Helix
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		yeti_c wrote:MrBenn wrote:So with 5 starting positions in a 1v1, 2 each would be allocated to players, with the third being added to the pot for distribution unless it was a designated neutral.
I think I've got it now
Correct.
C.


 AndrewB
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		thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.


 AndrewB
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		thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.
AndrewB wrote:I have asked yeti_c to confirm or deny this statement.

 pamoa
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 iancanton
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 Industrial Helix
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 RedBaron0
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 Industrial Helix
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 MichelSableheart
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		MichelSableheart wrote:I don't think it's a good idea from a gameplay perspective. Sure, it would make sense, but it makes it far too easy to start with the Massachusetts bonus. Which seems bad, because from the massachusetts bonus, it is relatively easy to upgrade to a +6 bonus (one territory makes +4, one more for +5, two more for +6). Currently, Exeter is (effectively) part of Massachusets. This one extra territory before you get the first bonus seems just what is needed to keep the north in check.

 Industrial Helix
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 MichelSableheart
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 RedBaron0
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 Industrial Helix
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		Industrial Helix wrote:Ok, what if we drop the premise of starting positions completely and go with the bonus of a ship, plus the colony it is connected with? I think going with the French ship, plus the colony it is connected with or a bonus of 1 will give the advantage to the south that it needs without having the risk of a 1v1 game drop of a bonus straight away.
Industrial Helix wrote:Ian - If a player lands a 3 regions colony or a two region colony it won't matter because there is no bonus for a single colony. The best chance of having a lucky drop is to land 4 territories in either Maryland, New Jersey or New Hampshire. In which case, none have common borders and are extremely vulnerable to attack.
Industrial Helix wrote:Though I like the idea of adding a territory to Penn., which I'm going to play around with and see what I can come up with.


 iancanton
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 jefjef
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 Industrial Helix
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 Industrial Helix
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		Industrial Helix wrote:...The total number of dropable terrs is 36


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