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Moderator: Cartographers
 Kabanellas
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 Industrial Helix
				Industrial Helix
			

















 
		
 jefjef
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 MichelSableheart
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 Industrial Helix
				Industrial Helix
			

















 
		Industrial Helix wrote:the mods don't seem like they're going to allow the map to go on if it has 4 additional, 2 terr. bonuses.
Industrial Helix wrote:The two in the south seems allowable though, because it aids a southern starting player.
Industrial Helix wrote:You're right about the British fleet not worth enough tho, should I bump it up to 2?


 iancanton
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 Industrial Helix
				Industrial Helix
			

















 
		Kabanellas wrote:..If the problem was the easy landings and you’re not into making some more neutrals (which I agree), why don’t you make all those 8 terts (ships and landing points) fixed positions distributed by all players, maybe that could help a little. Of course that in a 3 player game they all would get 2 terts each (2x3) leaving the remaining 2 neutrals, which still doesn’t prevent one of them to get an easy landing, but in a 5,6,7 or 8 player game no one will have an easy landing. They will have one ship or one landing point, the remaining regions would be neutral.
K
 Kabanellas
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 Industrial Helix
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 Industrial Helix
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 MichelSableheart
				MichelSableheart
			

















 
		
 Industrial Helix
				Industrial Helix
			

















 
		 Kabanellas
				Kabanellas
			

















 
		
 MichelSableheart
				MichelSableheart
			

















 
		

 Industrial Helix
				Industrial Helix
			

















 
		Unless there is a way to set remainders to neutral and half of the starting positions in a 2 player game to neutral I don't know if the starting positions are going to be the way to go here.When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.



 RedBaron0
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 Industrial Helix
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		 Kabanellas
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 Industrial Helix
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 RedBaron0
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 Industrial Helix
				Industrial Helix
			

















 
		


 RedBaron0
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			RedBaron0 wrote:--The only issue I see with the setup is the 2 player game. Starting points in a 2 player game will be evenly distributed, which gives a high probably of picking up a bonus on the drop, you'll get a lesser probability on 3 and 4 player games when each player gets 2 starting points.
As I'm reading through the starting position XML tutorial it's saying,Unless there is a way to set remainders to neutral and half of the starting positions in a 2 player game to neutral I don't know if the starting positions are going to be the way to go here.When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.
The only alternative I can think of is have either the landing points or the ships start neutral, but then your starting with 7 territories as neutral, so that probably won't work either.
 Kabanellas
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 Industrial Helix
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		 Kabanellas
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