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Moderator: Cartographers

 lzrman
				lzrman
			 
		

 shakeycat
				shakeycat
			


















 
		 Merciless Wong
				Merciless Wong
			

 
		
 groovysmurf
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 sailorseal
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		sailorseal wrote:I see most of the action on this map being played around the edge.
Merciless Wong wrote: this map would suggest you target the center.
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 ustus
				ustus
			
 
		 Merciless Wong
				Merciless Wong
			

 
		 Skitzobarber12
				Skitzobarber12
			

 
		
 Teflon Kris
				Teflon Kris
			



























 
		ustus wrote:third: interesting:sailorseal wrote:I see most of the action on this map being played around the edge.Merciless Wong wrote: this map would suggest you target the center.
I think maybe some players will target the outside and some the inside..... Personally, i think there is a little too much difference in reinforcements for the difference in defensibility, but meh they're pretty close either way. I'd probably start in one corner and try to take an edge or two and then a center, but that's just me (and maybe the reason I'm a cook now, too...)...

 reggie_mac
				reggie_mac
			









 
			
 Teflon Kris
				Teflon Kris
			



























 
		
 lzrman
				lzrman
			 
		
 a.sub
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		a.sub wrote:huge jump in gameplay!
this completely changes teh strategy
but i think the aisles should be only rows
not Ts or Ls

 lzrman
				lzrman
			 
		
 shakeycat
				shakeycat
			


















 
		lzrman wrote:a.sub wrote:huge jump in gameplay!
this completely changes teh strategy
but i think the aisles should be only rows
not Ts or Ls
I Agree! Big Jump in game play because now you have more ways to attack from different Territories.
Making the Aisles Completely rows? would just add crossability, but with T's and L's you can move faster do the bottom, changing the gameplay.


 a.sub
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		sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
 LED ZEPPELINER
				LED ZEPPELINER
			






 
		 ) and some little care, patches of grass, people walking about outside.
) and some little care, patches of grass, people walking about outside. natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:Hi lzrman,
I have a few things to critique today but I will stick with my major concern first before I move onto the smaller isses. My main issue is the background texture. It seems like some pretty plain gravel. What I think would be better and help your map explode with athetical pleasure (kinky) is if you drew in a car park (parking lot is what the yanks call it I think) and some little care, patches of grass, people walking about outside.
What do you think?
gimil wrote:...Also the CC star in your title can be made better by using the actual font used in the site header. All you need to do is use a font called wingdings and copy and paste the following greek (I think) symbol:
µ

 lzrman
				lzrman
			 
		
 Teflon Kris
				Teflon Kris
			



























 
		DJ Teflon wrote:The layout is a bit more real without the impassables although its not too clear if the light grey sections connect - meaning the aisles are impassables?
I'm wondering if the connectors could be the larger areas - with small impassables - although for that to work you would need doors or something similar to show which terrs each aisle connects to. I'm guessing it could be done without too much major change. As it is,if the dark grey part of the aisles are impassable it would still seem strange that the aisles are mainly inaccesible.
Perhaps worth thinking about and discussing the connections /aisles a little more before changing these - I am conscious that you could keep changing and re-changing which could get frustrating.
Great to see your enthusiasm and quick updates.

 lzrman
				lzrman
			 
		
 mibi
				mibi
			




 
			
 shakeycat
				shakeycat
			


















 
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