captainwalrus wrote:Keep in mind that you are going to need to be able to fit in the numbers for the armies which are about 20 pixels. You need to make some of the territories slightly bigger to accomidate that. THe yellow bonus could also be worth 7 troops. It is 8 terits and 6 borders which generaly is 7. And you don't want anny corners bordering each other like the brown and yellow 3s do. Which brings up the point of territory names. YOu shouldn't have any territory that borders 2 of the same numbr. For example you don't want a territory to border yellow3 and brown 3 since people could acsedentaly atttack the wrong one. this can be fixed by just swiching some names around.
ok, i'll keep that in mind when creating my next version




 
				































 I like the direction you're heading on, but would love it if you could make the map feel more piratey and treasure-mappy... I really think the map needs something more to drag people in... naming (rather than numbering) the territories on the map will help, and part of me would prefer a single 'treasure island' map with places like Dead Mans Hill, Pirate Cove, Parrots Rest etc. etc. - you could really play on the kitsch/comedy/swashbuckling value
  I like the direction you're heading on, but would love it if you could make the map feel more piratey and treasure-mappy... I really think the map needs something more to drag people in... naming (rather than numbering) the territories on the map will help, and part of me would prefer a single 'treasure island' map with places like Dead Mans Hill, Pirate Cove, Parrots Rest etc. etc. - you could really play on the kitsch/comedy/swashbuckling value 





















