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Moderator: Cartographers

 OliverFA
				OliverFA
			

















 
		 Emperor_Metalman
				Emperor_Metalman
			
 
		Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.

 OliverFA
				OliverFA
			

















 
		OliverFA wrote:MrBenn wrote:I think this map will need to utilise as much available space as possible... and that will mean using more height
Hey MrBenn. Just a small question. I have already asked at the begining of the thread. But just in order to have everything clear, Āæwhich size am I allowed to use for my map? Can I use the bigger dimensions? And do I have to make small and big versions, or can I just make the big version?
Thanks in advance for your answers
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.


 MrBenn
				MrBenn
			


















 
		

 OliverFA
				OliverFA
			

















 
		
 max is gr8
				max is gr8
			










 
		max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.

 OliverFA
				OliverFA
			

















 
		max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.

 ZeakCytho
				ZeakCytho
			








 
		ZeakCytho wrote:max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.
That's not true. World 2.1 was made before the size limits were imposed and was grandfathered in.

 OliverFA
				OliverFA
			

















 
		OliverFA wrote:Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
 Emperor_Metalman
				Emperor_Metalman
			
 
		Emperor_Metalman wrote:OliverFA wrote:Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
I don't understand what you mean by +25 science points per turn.

 OliverFA
				OliverFA
			

















 
		

 yeti_c
				yeti_c
			













 
		yeti_c wrote:600x630 is maximum size of small map at the moment - you won't be allowed to go over.
C.


 OliverFA
				OliverFA
			

















 
		
 max is gr8
				max is gr8
			










 
		OliverFA wrote:Emperor_Metalman wrote:OliverFA wrote:Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
I don't understand what you mean by +25 science points per turn.
It means that if you own the "Research Boost" territory (aka you have researched "Research Boost") then you get 25 armies directly deployed to that territoriy that turn.
Maybe it could be changed to: Research boost: +25 autodeploy per turn
 Emperor_Metalman
				Emperor_Metalman
			
 
		

 OliverFA
				OliverFA
			

















 
		
 the bad part is that I have less free time for Conquer Club
 the bad part is that I have less free time for Conquer Club 


 OliverFA
				OliverFA
			

















 
		

 MrBenn
				MrBenn
			


















 
		
 OliverFA
				OliverFA
			

















 
		5.3-Bombing: (Needs to be decided if this feature will be included or not)
Basic bombing would be able to attack an area on the map surrounding the capital. Advanced bombing would allow to bombard the full map."
6.3-Political Unrest: (Optional)
If the player loses the palace, political unrest would spread through all the empire, and would negate the effects of techs.
 Emperor_Metalman
				Emperor_Metalman
			
 
		OliverFA wrote:Hey MrBenn. Sorry for asking. But... could you please tell me what I have to do with your [advanced draft] comment? If I have to do something, of course.
I apologize for not knowing in andvance. But that's my first map. You know.
 bryguy
				bryguy
			





 
		bryguy wrote:OliverFA wrote:Hey MrBenn. Sorry for asking. But... could you please tell me what I have to do with your [advanced draft] comment? If I have to do something, of course.
I apologize for not knowing in andvance. But that's my first map. You know.
the [advanced draft] basically means its getting closer to moving to the main foundry. Also, any stickied threads are [advanced draft], so [advanced draft] also basically seperates your thread (and other advanced draft threads) from the other drafts.



 MrBenn
				MrBenn
			


















 
		

 OliverFA
				OliverFA
			

















 
		
Emperor_Metalman wrote:I'd suggest removing the water around the edges of the map as it doesn't seem to have any useful function.
Also, the capital bonus should be increased.5.3-Bombing: (Needs to be decided if this feature will be included or not)
Basic bombing would be able to attack an area on the map surrounding the capital. Advanced bombing would allow to bombard the full map."
Basic bombing should be a tech, but advanced bombing would ruin gameplay balance
[/quote]Emperor_Metalman wrote:6.3-Political Unrest: (Optional)
If the player loses the palace, political unrest would spread through all the empire, and would negate the effects of techs.
This is a good idea. However, there should be a tech that allows you to cause polticial unrest.



 OliverFA
				OliverFA
			

















 
		

 SuicidalSnowman
				SuicidalSnowman
			
















 
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