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Moderator: Cartographers

 InkL0sed
				InkL0sed
			










 
			Napoleon Ier wrote:You people need to grow up to be honest.

 Neoteny
				Neoteny
			















 
		
 InkL0sed
				InkL0sed
			










 
			
 benny profane
				benny profane
			







 
		benny profane wrote:Ink...are you seriously going to do this?
I surely hope so.
The latest version seems sufficient enough to start really getting into gameplay (except for ships).
I am 100% behind option 4.
But the ships should probably have an equal amount of territories as the mountain.
As it is now, I'm not sure how this would work out for 1v1...
Getting rid of the UFOs was a good idea.


 InkL0sed
				InkL0sed
			










 
			 tht gut and
 tht gut and   tht  guy and
  tht  guy and   tht guy and
  tht guy and   tht guy put together sort of make an alien, i think
  tht guy put together sort of make an alien, i think
 Gonzai764
				Gonzai764
			
 InkL0sed
				InkL0sed
			










 
			
 Gonzai764
				Gonzai764
			 rsacheli
				rsacheli
			








 
		

 InkL0sed
				InkL0sed
			










 
			 
  
 
 Getdownonyaknees
				Getdownonyaknees
			

 
		InkL0sed wrote:Haha, I like "Beach Is Closed" and "Pirates and Ninjas and Zombies... Oh My!"


 Getdownonyaknees
				Getdownonyaknees
			

 
		
 InkL0sed
				InkL0sed
			










 
			

 InkL0sed
				InkL0sed
			










 
			
 Lazy_Pilgrim
				Lazy_Pilgrim
			


 
			InkL0sed wrote:Well? Do I get any love?
 
   


 MrBenn
				MrBenn
			


















 
		Napoleon Ier wrote:You people need to grow up to be honest.

 Neoteny
				Neoteny
			















 
		
 InkL0sed
				InkL0sed
			










 
			
 Androidz
				Androidz
			

 
		InkL0sed wrote:Great, I feel mucho loved.
The game play will gradually become something or other... A lot will depend on getting all the territories down. As it is, I'm having trouble with the pirate ship and I'm definitely redrawing the beach territories and moving houses around.
So basically, between the cliffs (which I'm completely redoing graphics-wise), the beach (which need game play work), and the pirate ship (which needs to actually exist more than it does graphics-wise) - I kinda have my work cut out for me.
Napoleon Ier wrote:You people need to grow up to be honest.

 Neoteny
				Neoteny
			















 
		Neoteny wrote:InkL0sed wrote:Great, I feel mucho loved.
The game play will gradually become something or other... A lot will depend on getting all the territories down. As it is, I'm having trouble with the pirate ship and I'm definitely redrawing the beach territories and moving houses around.
So basically, between the cliffs (which I'm completely redoing graphics-wise), the beach (which need game play work), and the pirate ship (which needs to actually exist more than it does graphics-wise) - I kinda have my work cut out for me.
I'll look over it later, and see if I can offer any suggestions.

 InkL0sed
				InkL0sed
			










 
			
 Juan_Bottom
				Juan_Bottom
			









 
		Juan_Bottom wrote:Ok Ink, you win. I sat here for like...................11 minute while the pic loaded. That said, dosn't this map have a butt-load of dead space? Needs more bonuses doesn't it?
If you don't want to make territory bonuses maybe you could make rally points or something? Like maybe treasure would give a bonus, and a secret rope down the cliff gives a bonus.... you know, rally points.... thats differen't, right?
Shouldn't there be a nice gate at the bottom ot the path to the Ninja Monistary?
The Pirate ship looks like it's flooting over the water too... and I don't want to see Peter Pan here!

 InkL0sed
				InkL0sed
			










 
			 william18
				william18
			











 
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