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Moderator: Community Team

 AndyDufresne
				AndyDufresne
			











 
			
 Simon Viavant
				Simon Viavant
			





 
		

 AndyDufresne
				AndyDufresne
			











 
			
 Simon Viavant
				Simon Viavant
			





 
		

 jbrettlip
				jbrettlip
			


















 
		jbrettlip wrote:I like the idea, but the poll is wrong. everyone would vote "more options" It needs to be more direct: like would you like a game where 1)all sets=6 armies? 2) cashing 3 cards is worth 4, 4 cards is worth 6 and 5 cards is worth 8? 3) colorless cards, so sets are not dependant on luck etc. If you want to get a consensus, I think you should revise the poll. Since it is pending, it may not be active anymore.
PS I love the 3,4,5 card cash option.
 ParadiceCity9
				ParadiceCity9
			
















 
		
 Simon Viavant
				Simon Viavant
			





 
		 crazycoders
				crazycoders
			





 
		
 Simon Viavant
				Simon Viavant
			





 
		
 BaldAdonis
				BaldAdonis
			


















 
		BaldAdonis wrote:"True Flat Rate" has been a suggestion for a long time. Most people settle somewhere between 5-10 for all sets though, not 15. Imagine a game where someone gets a three card set and the others have to wait until 5. One of them will die and give up two sets, worth 30.

 Simon Viavant
				Simon Viavant
			





 
		

 Iccinot Nabrus
				Iccinot Nabrus
			








 
		 Skiman
				Skiman
			




 
		 crazycoders
				crazycoders
			





 
		
 King Dain II
				King Dain II
			
 
		crazycoders wrote:I like that last idea man. I'd prefer a that to changing the flat rate, but obiouvsly that would need to be a different name of card type such as Exponential.
1 card = 1 unit (take the preceding + the card number)
2 cards = 3 units (take the preceding + the card number)
3 cards = 6 units (take the preceding + the card number)
4 cards = 10 units (take the preceding + the card number)
5 cards = 15 units (take the preceding + the card number)
And so on, until a set limit that i would augment for that specific type such as 7 or 8...
At 7, you can get 28 units and 8 it's 36 units.
The rules for cashing in would be the same as normal, no more than x cards or you have to cash in. But in this version the limit COULD be different.

 Simon Viavant
				Simon Viavant
			





 
		crazycoders wrote:I like that last idea man. I'd prefer a that to changing the flat rate, but obiouvsly that would need to be a different name of card type such as Exponential.
1 card = 1 unit (take the preceding + the card number)
2 cards = 3 units (take the preceding + the card number)
3 cards = 6 units (take the preceding + the card number)
4 cards = 10 units (take the preceding + the card number)
5 cards = 15 units (take the preceding + the card number)
And so on, until a set limit that i would augment for that specific type such as 7 or 8...
At 7, you can get 28 units and 8 it's 36 units.
The rules for cashing in would be the same as normal, no more than x cards or you have to cash in. But in this version the limit COULD be different.

 Paddy The Cat
				Paddy The Cat
			





















 
		superkarn wrote:New Idea
I just thought of another idea for flat/constant card rate:
* doesn't matter what color cards you have, as long as you have at least 3, you can trade them in
* if you trade when you have 3 cards, they're worth 4 men
* if you trade when you have 4 cards, they're worth 6 men
* if you trade when you have 5+ cards, they're worth 8 men
* 3 cards still equal a set
The main benefit with this option is that there's no luck involved, only strategy. You get to decide whether 6 men this turn is more bebeficial than 8 men the next turn or not.
This adds another level of strategy, and at the same time a more leveled playing field. Of course the # of bonus could be modified to work better (e.g. to 5,7,9 or 4,8,10, etc).
 TruePurple
				TruePurple
			
 
		
 General Mayhem
				General Mayhem
			






 
		General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

 Thezzaruz
				Thezzaruz
			




 
			Thezzaruz wrote:General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
Having spoils is a way to encourage attacks and (hopefully) help speed up/resolve games.

 General Mayhem
				General Mayhem
			






 
		

 JBlombier
				JBlombier
			



























 
		 
 
 General Mayhem
				General Mayhem
			






 
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