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 [Rules] Kick Players Out for Missing Three Turns Total
 [Rules] Kick Players Out for Missing Three Turns Total
 Ereandil
				Ereandil
			





 
		

 thegrimsleeper
				thegrimsleeper
			

 
			
 Scorba
				Scorba
			








 
		
 Patroclus
				Patroclus
			 
		
 Megatron
				Megatron
			

 moz976
				moz976
			



 
		


 wcaclimbing
				wcaclimbing
			














 
			 you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.
 you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.

 DAZMCFC
				DAZMCFC
			







 
		Patroclus wrote:Just cut out the double armies for missing a turn.
I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.
I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.

 strike wolf
				strike wolf
			







 
		 LazarusLong
				LazarusLong
			







 
		DAZMCFC wrote::twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.
Definition of server on the Web according to Google wrote:A process that runs on a host that relays information to a client upon the client sending it a request. Servers come in many forms: application servers, web servers, database servers, and so forth.
 tagno25
				tagno25
			
 dugcarr1
				dugcarr1
			
 ekiss
				ekiss
			LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
 MTA-M
				MTA-M
			MTA-M wrote:LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.
 LazarusLong
				LazarusLong
			







 
		
 Big Yuma Ripper
				Big Yuma Ripper
			
















 
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