ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.
Point noted. If 1.11e wins the poll I will make that change.
,
Moderator: Cartographers
ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.

 Ruben Cassar
				Ruben Cassar
			














 
		

 pamoa
				pamoa
			





















 
		pamoa wrote:If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful

 Ruben Cassar
				Ruben Cassar
			














 
		natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.
 
 
 Ruben Cassar
				Ruben Cassar
			














 
		Ruben Cassar wrote:gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.
Define intense.
Does that mean subtle like Zeak said?

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		
 MrBenn
				MrBenn
			


















 
		MrBenn wrote:Ruben,
I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.
On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.
I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.
The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.
How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?

 Ruben Cassar
				Ruben Cassar
			














 
		MrBenn wrote:...then without crappy dice, I'd imagine you're going to be hard to beat.

 rocky mountain
				rocky mountain
			 
		Which texture do you prefer for the bordering states? (see page 1 or 12)
Poll ended at Wed Jun 04, 2008 7:18 pm
1.11a (No Texture)
7
35%
1.11b
0
No votes
1.11c
2
10%
1.11d
6
30%
1.11e
5
25%
Total votes : 20
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		

 Ruben Cassar
				Ruben Cassar
			














 
		


 t-o-m
				t-o-m
			



















 
		t-o-m wrote:now that looks good
EDIT:
i would quite like to see something like this on the mini-map area:
thats just me though.

 Ruben Cassar
				Ruben Cassar
			














 
		
 onbekende
				onbekende
			













 
		

 rocky mountain
				rocky mountain
			 
		
 edbeard
				edbeard
			







 
		
 MrBenn
				MrBenn
			


















 
		
 sam_levi_11
				sam_levi_11
			



 
		sam_levi_11 wrote:wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?

 Ruben Cassar
				Ruben Cassar
			














 
		

 RjBeals
				RjBeals
			






 
			RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.

 Ruben Cassar
				Ruben Cassar
			














 
		Ruben Cassar wrote:RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.
Thanks RJ.
I am waiting for Andy to pop by and check it out.
Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.



 t-o-m
				t-o-m
			



















 
		natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		
 max is gr8
				max is gr8
			










 
		gimil wrote:SO rubby, is your plan to make a map of every european country?

 Ruben Cassar
				Ruben Cassar
			














 
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