m=0
Moderator: Cartographers

 Night Strike
				Night Strike
			



















 
		I think this might be the best option. But here are teh two issues.Night Strike wrote:What if Warhead's one-way attacked the base of the missile?? I think that would be better than bombarding all parts of it.
EDIT: 2nd Idea. What if the missile's could one-way attack the opposing bunker? It would be like a bunker-buster missile and would allow one player to move from one warhead, through the bunker, to the other warhead.

 WidowMakers
				WidowMakers
			


















 
		But then every turn the missile starts back at neutral and there really is not an "Arms Race" to speak of. The missile might as well be 1 territory and start with 6 neutrals every turn.Ogrecrusher wrote:Or if all armies on the missle decay to neutral, everything would be fine!

 WidowMakers
				WidowMakers
			


















 
		
 WidowMakers
				WidowMakers
			


















 
		
 Forza AZ
				Forza AZ
			

















 
		
 WidowMakers
				WidowMakers
			


















 
		-Missile Lauch can one-way attack enemy Silos
-Silos cannot attack the city's the are connected to (only attacked from it). Something like a safety to prevent the city's be infected by radiation from the silo.

 WidowMakers
				WidowMakers
			


















 
		line 16: <component>Seaborg</component> - Did not expect element component there
line 29: <component>Seaborg</component> - Did not expect element component there
line 45: <component>Seaborg</component> - Did not expect element component there
line 62: <component>Seaborg</component> - Did not expect element component there
line 80: <component>Seaborg</component> - Did not expect element component there
line 99: <component>Seaborg</component> - Did not expect element component there
line 121: <component>USA Uranium 1</component> - Did not expect element component there
line 134: <component>USA Uranium 1</component> - Did not expect element component there
line 150: <component>USA Uranium 1</component> - Did not expect element component there
line 167: <component>USA Uranium 1</component> - Did not expect element component there
line 185: <component>USA Uranium 1</component> - Did not expect element component there
line 204: <component>USA Uranium 1</component> - Did not expect element component there
line 226: <component>USA President</component> - Did not expect element component there
line 233: <component>USSR President</component> - Did not expect element component there
line 242: <component>USA Launch Code</component> - Did not expect element component there
line 249: <component>USSR Launch Code</component> - Did not expect element component there
line 258: <component>USA President</component> - Did not expect element component there
line 274: <component>USSR President</component> - Did not expect element component there 
 WidowMakers
				WidowMakers
			


















 
		
 Keredrex
				Keredrex
			





 
		 


 WidowMakers
				WidowMakers
			


















 
		
 Incandenza
				Incandenza
			














 
		Fixedyeti_c wrote:USSR Premier - is called USSR President in the XML... otherwise it looks good (from a cursory check)
C.
FixedIncandenza wrote:Seems like the arrow from washington DC to silo 2 could be more distinct... as it stands, it's kinda lost in the radar sweep.

 WidowMakers
				WidowMakers
			


















 
		 Possibly one of my favorite visual maps in this next batch of maps.  It's on the last stretch!
  Possibly one of my favorite visual maps in this next batch of maps.  It's on the last stretch!

 AndyDufresne
				AndyDufresne
			











 
			Thanks. Just wait till Iceland gets here. I think that will be one of the best looking maps we have on the site.AndyDufresne wrote:Glad to be back in the Foundry Front...and this map is looking great.Possibly one of my favorite visual maps in this next batch of maps. It's on the last stretch!
--Andy

 WidowMakers
				WidowMakers
			


















 
		
 mibi
				mibi
			




 
			
 WidowMakers
				WidowMakers
			


















 
		WidowMakers wrote:Mibi,
the entire purpose of changing the rules was to eliminate the ability for a missile to bombard another missile. By having the MISSILE LAUNCH be able to attack teh other silos, the game will not "lock up" and players will not be trapped.
If you want to have missile attack missile it will eliminate some of the wording and also remove the issue of a "player trapped" game.
Since it is your map idea I will do what you ask. And since that is MISSILE can BOMBARD everything, I will update the map and edit the XML when I get to the coordinates.
Glad you got in here when you did, I would not want you to be disappointed with your own map idea.
WM

 mibi
				mibi
			




 
			

 lanyards
				lanyards
			
























 2
2

 
		Users browsing this forum: No registered users