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 [GP] [Rules] Eliminate Deferred Troops
 [GP] [Rules] Eliminate Deferred Troops Dysmal
				Dysmal
			Dysmal wrote:This has become a huge pet peeve for me.
What I see alot of people doing is purposely, I repeat, PURPOSELY missing the first 3 turns in a game to then come in and get triple armies and totally do an unexpected move.
Or doing the same in the middle of a game.
This option should get removed. You shouldn't get any tactical advantage for missing turns.
The element of surprise this gives is just too huge. It makes in an advantage not to play everyturn, in some cases.

 Itrade
				Itrade
			









 
			 Ran Taro
				Ran Taro
			
 Nobunaga
				Nobunaga
			




 
		
 madeinchinain85
				madeinchinain85
			

 
			 Keeping in mind to the fact this sight was created with the casual gamer in mind, instead of losing re-inforcments for missed turns maybe a restriction on how many can be placed on any 1 particular country. ( unless you only got 1) Like an even dispersal rule or somthing like that.
 Keeping in mind to the fact this sight was created with the casual gamer in mind, instead of losing re-inforcments for missed turns maybe a restriction on how many can be placed on any 1 particular country. ( unless you only got 1) Like an even dispersal rule or somthing like that.
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 YP_Legend
				YP_Legend
			




 
			
 qeee1
				qeee1
			

 
		
 General Mayhem
				General Mayhem
			






 
		
 lackattack
				lackattack
			










 
		
 thegrimsleeper
				thegrimsleeper
			

 
			
 Blitzkreig
				Blitzkreig
			 [GP] [Rules] Eliminate Deferred Troops
 [GP] [Rules] Eliminate Deferred Troops Xtra
				Xtra
			Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.

 qeee1
				qeee1
			

 
		
 thegrimsleeper
				thegrimsleeper
			

 
			
 Jota
				Jota
			

 
		Jota wrote:That's like saying the guy who has to get his telephone service reconnected after they shut it off is being "rewarded with phone service" for having missed a payment.

 Hoff
				Hoff
			


 
		
 UTGreen
				UTGreen
			Hoff wrote:Giving people armies that they missed previous turn only further promotes the problem of holding.
If you really care that much, then you will find a way to take your turn. If you miss two turns, no matter if you had an excuse or not. Its not fair to everyone else who was patiently waiting for their turns and actually took them. You deserve to be at a disadvantage if you miss your turns, its not fair to the other people.

 thegrimsleeper
				thegrimsleeper
			

 
			UTGreen wrote:My thought would be to have a penalty on the turn before of (let's say) 1/5. So we'd have a formula like this: This turns armies calculated normally + rounded to the nearest #((this turns armies)*(missed turns)*4/5)
So if you missed a turn, and this time you should get 3, you get those three, plus 3*4/5=2.4, rounds to 2 from last turn(s). So you'd get 5 instead of 6. If this time you should get 10, and you missed two turn then you get: 10 + (10*4/5*2)=26 instead of 30. Granted, there's already sometimes an inherent penalty in missing a turn, but I think adding a small army penalty would eliminate anyone from using it as a strategy without being overly punitive to people who do other things with their lives from time to time.

 Hoff
				Hoff
			


 
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