m=0
Moderator: Cartographers
Gilligan wrote:bump...

 MarVal
				MarVal
			

















 
		MarVal wrote:Gilligan wrote:bump...
Is that all you can say?
No respons on the updates, no suggestions, no nothing.... only bump....
And Andy, thanks that you have faith in me. I'm just busy, but the XML will come. No excuses.
Grtz
MarVal


 Gilligan
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 MarVal
				MarVal
			

















 
		Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?

 MarVal
				MarVal
			

















 
		MarVal wrote:Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
They're just the same as in previous updates.
And so they're not obviously in the picture.
Grtz
MarVal

 Wisse
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 DiM
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		Wisse wrote:MarVal wrote:Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
They're just the same as in previous updates.
And so they're not obviously in the picture.
Grtz
MarVal
i know but did you try if that did look better?

 MarVal
				MarVal
			

















 
		DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.

 MarVal
				MarVal
			

















 
		KEYOGI wrote:I see quite a few coordinates that look a little out. Just with a quick look I can see:
- Utrecht
- Veluwe
- Betuwe
- Markizaat

 MarVal
				MarVal
			

















 
		MarVal wrote:DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
- Yes, I will do that in the next update (with 88 army numbers).
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?
Thanks for your suggestions ans till next update.
Grtz
MarVal

 DiM
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		MarVal wrote:

 onbekende
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 MarVal
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 MarVal
				MarVal
			

















 
		Eyelidman wrote:Do belg limburg and wallon border each other? You should make that clear.

 MarVal
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 MarVal
				MarVal
			

















 
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