m=0
Moderator: Cartographers


 wcaclimbing
				wcaclimbing
			














 
			 . It could create a lot of stalemate games though
 . It could create a lot of stalemate games though
 Ethitts
				Ethitts
			






 
		 
   
   
   
   
   
   
   
   
   
   
  
   
  
 blakebowling
				blakebowling
			















 
		
 Try Again
				Try Again
			

 
		

 yeti_c
				yeti_c
			













 
		wcaclimbing wrote:Tri 12, neighboring two different 10 territories.
Hor 9, bordering two 7 territories.
Those are the only two that I see right now. I'd appreciate it if you would move one of the 10s and one of the 7s, so no territory borders ones that have matching numbers.


 yeti_c
				yeti_c
			













 
		t-o-m wrote::D
One thing that ive already told you, i dont like the way that there's only one entrance to each castle

 gdeangel
				gdeangel
			








 
		
 Androidz
				Androidz
			

 
		

 MrBenn
				MrBenn
			


















 
		MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...


 yeti_c
				yeti_c
			













 
		
 hulmey
				hulmey
			

















 
		hulmey wrote:It looks so much like the original..Cant you add some new features to make it slightly different, like the AoR series for example...

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.

 Incandenza
				Incandenza
			














 
		Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.


 yeti_c
				yeti_c
			













 
		yeti_c wrote:Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.
It really ruins the aesthetics of the map though?
C.

 Ethitts
				Ethitts
			






 
		Ethitts wrote:yeti_c wrote:Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.
It really ruins the aesthetics of the map though?
C.
Sorry to be a pain, but I'd have to agree on the legend being better up the top. Along with the points stated above, I personally think it would be more aesthetically pleasing to.
Edit: it would also keep consistency with Feudal War



 yeti_c
				yeti_c
			













 
		
 hulmey
				hulmey
			

















 
		yeti_c wrote:
Completely disagree...
The legend is now above the title - this is shit.
C.
PS - you'll also have to ignore the faded landscape below the legend as that's from below.

 Androidz
				Androidz
			

 
		Androidz wrote:Again i had another suggestion above which you missed obliveously:(


 yeti_c
				yeti_c
			













 
		yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.

 Androidz
				Androidz
			

 
		Androidz wrote:yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.
kk:D thx for answearing:)

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		gimil wrote:Androidz wrote:yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.
kk:D thx for answearing:)
Firstly, I see no real gain in moving the legends to the top, seems like extra work for no gain. It looks prettier and for inclusive at the bottom.
On your double entrance idea, at the moment I thing that people are sitting 50/50 on the subject, for this reason I will stick with the 1 entrance, since that was my intention from the start

 Androidz
				Androidz
			

 
		
 Androidz
				Androidz
			

 
		
 
  bryguy
				bryguy
			





 
		bryguy wrote:Looks good
1) I dont really like how there is so much water
2) the villages look different somehow than the ones in the original feudal.
3) I dont like the cliffs that much right now.... they just dont seem as good as the ones in the original
4) Maybe instead of being able to bombard non-adjacent territories in their kingdom, maybe have 1 catapult territory in each kingdom that can bombard some areas in the valley below the cliff right on the edge of their kingdom?
4) Cen rocks!

natty_dread wrote:I was wrong

 gimil
				gimil
			













 
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