Raskholnikov wrote:How about: Central Asia 2020: Struggle for Oil?
This has the added value of making it clear it's a future oriented game.
(NB you can see from my signature it is my favorite too... lol)
Works for me
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Moderator: Cartographers
Raskholnikov wrote:How about: Central Asia 2020: Struggle for Oil?
This has the added value of making it clear it's a future oriented game.
(NB you can see from my signature it is my favorite too... lol)


























































































Raskholnikov wrote:10 is a lot; don;t you think 8 will do - esp if we raise the starting points troop number to 4? That means a 10 troop starting point has 9 armies to kill 8 neutrals plus 4 already deployed troops on the other starting point. a 9 v. 12 is not good odds, esp since even a miss by 1 will lead inevitably to one's own elimination....















































































































































































































Raskholnikov wrote:Industrial and Marshal,
Since you have commented on this project from its very beginning with lots of useful advice, can you please provide us, when you can, with a comprehensive list of all the game play issues you wish us to address, and indicate which ones you see as critical and which as desirable to change but not dealbreakers. This way we will know exactly what absolutely needs to be addressed and where we still retain some discretion in deciding what to change and what not to. Needless to say, all comments will be appreciated and carefully considered, as we have done so far.
Again, many thanks for your ongoing commitment to this project.
R, P, E


















Industrial Helix wrote:Remove mongolia... i see no point in it being there as there aren't any other neutral countries on the map.
The big complaint is that nothing is defensible ...
My verdict: I'd really favor a reduction in borders, which you can do without cutting territories. Reduce the borders and this map will be playable without becoming anarchy. Throw in mountains, treaty lines, change the territory configuration... whatever. But I think the most pressing issue is that nothing is defensible on this map and most games will be free-for-alls rather than games of strategy and calculation.






















































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